Skip to main content

This fantasy Minesweeper roguelite is my new Steam Deck buddy

Despite the fact that I can run console-quality games on my Steam Deck, that’s not usually what I actually want play on the device. Instead, I’m always looking for smaller games that are better suited to the console’s portable nature — ones that won’t drain my battery in under two hours. I dug into Brotato earlier this summer and have been slowly making my way through Dave the Diver, but my latest handheld obsession is even smaller: a quirky indie puzzle game called Let’s! Revolution!

Let's! Revolution! - Official Gameplay Overview | The Mix Showcase March 2023

A debut game from animation studio Buck, Let’s! Revolution! is a clever little genre mash-up that I’m already losing hours to. It takes the basic rules of Minesweeper and combines them with a fantasy roguelite where the goal is to slay enemies and hunt down a dastardly king across a handful of tile-based maps. It’s a simple premise, but one that’s perfect for anyone looking for a great on-the-go experience delivered in bite-sized morsels.

Fighting tiles

Let’s! Revolution! unfolds in a standard roguelite fashion, with players working through a run while grabbing handy upgrades that’ll make them more powerful. Other than those staples, the gameplay is unlike anything I’ve seen in the genre before. It’s perhaps best described as a tactical puzzler where players need to use logic to navigate a board safely, predicting every danger before it happens.

To complete a “run,” players choose a character class and make their way through a series of 10 boards that increase in size and complexity each time. All tiles start face own, except for the first one players stand on at the start of a level. As players move from tile to tile to reveal them, they’ll see a number in the corner. That indicates how many road tiles are connected to that space (just like Minesweeper), and those are the only tiles that enemies can appear on. The optimal way to clear a level is to never bump into an enemy by accident, instead landing preemptive strikes on them before they’re revealed.

The Trooper fights through a grid in Let's Revoltion.

That loop builds on what makes Minesweeper so satisfying by implementing some clever combat hooks. I bought in on that right away when playing a round with my first character class, the Trooper. His primary hook is that he can execute a roundhouse kick that hits every tile surrounding the one he’s standing on. If I find myself on a tile that is connected to five roads, I know the odds are good that I’ll likely hit an enemy or two if I’m positioned right. Other weapons require different, but equally clever planning. When I buy a spear from a shop, I gain the ability to jab forward a few spaces, letting me anticipate how far forward that road might extend. Landing a hit thanks to my spatial reasoning is even more satisfying than diffusing a bomb.

There’s an extra layer of resource management on top of that, bringing in some more strategic considerations. Attacks and special moves cost energy, which the Trooper replenishes by flipping tiles. My roundhouse kick, for instance, costs a big chunk of energy, making it a risky attack. If I whiff, I’ll need to hunt for safe tiles to rebuild my energy before continuing to clear the board. Adding even more heat to the fire, all enemies attack on a timer once they’re revealed. If I accidentally flip one early but don’t have enough energy stored to attack, I’ll need to move carefully to restore my power and get back in time to attack before I take damage. Every single move or action matters, turning each board into its own combat puzzle.

The Charger fights through a grid in Let's Revolution.

Here’s the twist, though: Everything I’ve just described is only one character class’ strategy. Each one completely changes the rules of play, making it feel like an entirely different game.

The Shadow class, for instance, is all about revealing as few tiles as possible. To win those runs, I’ll need to backstab unrevealed spaces and hide in smoke to flip the spaces around me back over. Then there’s the Oracle, whose skills are entirely built around deducing how many enemies are in a column and avoiding combat entirely, getting bonuses for flipping all non-road tiles on the board. On top of that, they can only regain energy by casting a spell that reveals a hidden enemy on the map. With five extra classes to unlock (and several new game+ challenges for each class), there’s a lot to work toward in a package that’s much larger than it initially seems.

I’m already hooked on those ideas, instantly making Let’s! Revolution! one of my new go-to Steam Deck titles. Its quick runs are perfect for those 10-minute stretches between work meetings or quick commutes. I won’t stop until I’ve snuffed out the king with each character class, like I’m planting red flags on every mine until my kingdom is safe from tyranny.

Let’s! Revolution! launches on July 19 for PC.

Editors' Recommendations

Giovanni Colantonio
Giovanni is a writer and video producer focusing on happenings in the video game industry. He has contributed stories to…
The best weapons in Dave the Diver
A computer showing the red sniper upgrades.

Even though you will be splitting your time in Dave the Diver between managing a sushi bar and diving into the Blue Hole to catch fish, collect resources, and complete quests, this undersea adventure isn't always peaceful. As you upgrade your gear and plunge ever deeper into the unknown, you will be faced with more terrifying and dangerous creatures of the sea.

You're not defenseless, though, and have an arsenal of weapons at your disposal to craft and upgrade. Some are better for subduing prey, while others are there to simply destroy a beast that wants to make you the prey. New weapons are made when you find the required blueprints in boxes while diving, plus the materials needed to forge them. Before you invest in something that doesn't pack a punch, check out our list of the best weapons in Dave the Diver.
Best weapons in Dave the Diver
Red Sniper Rifle

Read more
Dave the Diver: tips and tricks for conquering the undersea adventure
Dave dives underwater in Dave the Diver.

Steam has another indie hit on its hands with Dave the Diver, a unique scuba diving adventure that's topping the store's sales charts. While you have the option to play it at a casual pace, making progress at a decent rate will make your underwater adventures far more enjoyable. Blending together a restaurant sim and underwater exploration game, odds are a few of the mechanics or systems won't be immediately recognizable or clear. The tutorial does enough to get you started, but it will take much more skill and knowledge to succeed as both a business manager and explorer of the deep.

That's a lot of responsibility for any one person to take on, so hire us to give you all the pointers you need to survive below the surface while keeping your business afloat in Dave the Diver.
Don't overextend

Read more
This 254-player, low-poly Steam shooter is taking Battlefield to school
A unit of blocky soldiers running from an explosion.

As a somewhat lapsed first-person shooter fan in the modern era, it has been impossible to ignore the groundswell around BattleBit Remastered. Developed by the relatively unknown studios of SgtOkiDOki, Vilaskis, and TheLiquidHorse, the newly released early-access shooter could have easily fallen into obscurity thanks to its low-poly art style. Instead, it's become a Steam sensation that's beating some of the genre's biggest powerhouses.

Having felt the burn of Battlefield 2042's dearth of content, and falling off the battle pass and microtransaction grinds of most other high-profile shooters, I wasn't expecting much booting up this graphically simplistic $15 shooter, and yet the overwhelming number of players and positive reviews on Steam implied there was something special here. What I ended up finding in BattleBit is a reminder of how a mechanically tight game that invites players to make their own stories trumps any kind of big-budget spectacle or hyper-realistic graphics.
An old coat of paint

Read more