Skip to main content

Want to predict the next big Nintendo Switch game? Just rewind 5 years

When it comes to the video game industry, we’re currently living in an age of speculation. Players are no longer satisfied just getting news on upcoming games by patiently waiting for announcements. Insiders and leakers have become a fundamental part of the game hype cycle in the social media age, fueling a need for unofficial scoops. When a gaming livestream gets announced, it’s usually surrounded by tons of rumors, leaks, and predictions that set some high expectations. It’s easy to get disappointed by something like Nintendo’s September Direct when leaks from high-profile insiders wind up being a bust.

But what if I told you that you can become your own insider, especially when it comes to Nintendo Switch? Yes, you can create your own realistic predictions with ease rather than getting let down by enticing Reddit threads. All you have to do is follow Nintendo’s development cycle patterns, which have become crystal clear following today’s Direct showcase.

Five-year plan

The deeper we get into the Nintendo Switch’s life cycle, the more clear patterns in Nintendo’s release cadence are starting to show. If you look at the company’s first-party 2022 release calendar, you might notice that it looks a little familiar. That’s because a good half of it has been comprised of sequels to games that hit the console in 2017.

In the Switch’s inaugural year, we got Xenoblade Chronicles 2, Splatoon 2, Mario + Rabbids: Kingdom Battle, Fire Emblem Warriors, and more. By the end of this year, Switch owners will have Xenoblade Chronicles 3, Splatoon 3, Mario + Rabbids: Sparks of Hope, and Fire Emblem Warriors: Three Hopes. That’s not to mention that we were originally supposed to get The Legend of Zelda: Tears of the Kingdom this year too, following up on 2017’s Breath of the Wild.

Coincidence? Or the machine-like reality of video game development cycles? You decide.

Fire Emblem engage characters stand in a field.
Image used with permission by copyright holder

Five years isn’t a hard and fast rule, but you can see that rough time frame holding true when it comes to Switch sequels. September’s Nintendo Direct made that especially clear as it gave us our first look at the console’s 2023 line-up, which is already paralleling with 2018 and 2019. Octopath Traveler 2 is coming five years after its predecessor (though it’s a Square Enix project, not Nintendo) and Fire Emblem Engage‘s timing tracks by similar logic, though it’s a year early. If you really wanted to get tinfoil hat about it, you could note that Kirby’s Return to Dream Land Deluxe will launch five years after the last 2D Kirby game on Switch, Kirby Star Allies.

With all that in mind, Nintendo fans can start to make some educated guesses as to what could be coming in the back half of 2023 and even 2024. For instance, 2023 will mark the five-year anniversary of Pokémon Let’s Go! Pikachu and Eevee. We tend to get a new Pokémon game every year and Nintendo’s holiday 2023 slot is currently open, so you could make an educated guess that a Gold and Silver remake in that style could land around then.

Follow that logic into 2024 and you can start making even bigger predictions. That year gave us Grezzo’s excellent remake of The Legend of Zelda: Link’s Awakening. The studio has been mostly quiet since, leaving fans to speculate whether or not it’s planning to remake another Zelda game. Perhaps we’ll see some long-rumored Oracle of Ages and Seasons remakes then. Other possibilities could include sequels to Luigi’s Mansion 3, Super Mario Maker 2, Yoshi’s Crafted World, and Ring Fit Adventure. It’s entirely plausible that a September 2023 Direct could include any number of those games.

Link hero shot | The Legend of Zelda: Link's Awakening review
Image used with permission by copyright holder

You could poke plenty of holes in that logic, especially considering that we don’t have a Super Mario Odyssey follow-up on the horizon and Super Smash Bros. Ultimate defies any established Nintendo timelines. But this simply serves as a reminder that for all its secrecy, the video game industry often runs like a predictable machine. You can analyze patterns and start to make educated guesses about sequels with relative ease. There’s an assembly line-like efficiency to franchise production and Nintendo has especially locked that down during the Switch’s lifespan. There will always be left-field surprises and series that buck trends due to their success, but half of the Switch’s exclusives in the past year should come as no surprise to anyone who’s tuned in enough.

Become your own Nintendo insider.

Editors' Recommendations

Giovanni Colantonio
Giovanni is a writer and video producer focusing on happenings in the video game industry. He has contributed stories to…
The Legend of Zelda: Tears of the Kingdom DLC is not happening, says Nintendo
Link and other characters from Tears of the Kingdom.

The Legend of Zelda: Tears of the Kingdom is one of the year's most successful games, but a developer from Nintendo has confirmed that it doesn't have plans to make any DLC for it. Speaking to the Japanese publication Famitsu, series producer Eiji Aonuma confirmed this was the case because the development team had already explored all of the ideas they wanted to in the base game and is now looking to the future.

"At this time, we are not planning to release additional content. We feel like we have already fully explored and exhausted the gameplay possibilities in this world," Aonuma said in comments translated by Video Games Chronicle. "Initially, the reason we decided to develop a sequel was because we believed there was still value in experiencing new gameplay within that particular Hyrule. If, in the future, we find a compelling reason, we may revisit that world once again. Whether it’s another sequel or an entirely new title, I believe the next game will offer a completely new experience."
While Aonuma's explanation is sound, it's still a pretty surprising move by Nintendo. The Legend of Zelda: Breath of the Wild received two expansions after it came out in 2017. Some fans expected that Tears of the Kingdom would follow in that game's footsteps, especially as it would make sense for Nintendo to find more ways to capitalize on a game that has already sold 18.51 million copies. Still, it's probably best for Nintendo to move on from Tears of the Kingdom and create something new rather than making underwhelming DLC for the sake of having post-launch content. 
The Legend of Zelda: Tears of the Kingdom is available now for Nintendo Switch.

Read more
Zelda: Tears of the Kingdom is almost perfect, but it could use these tweaks
Link looking shocked holding rice.

The Legend of Zelda: Tears of the Kingdom is a monumental game. It unleashes player creativity with Ultrahand and Fuse, features three vast open worlds for players to explore, and still tells a rich and enthralling story that expands the mythology of The Legend of Zelda series. Still, no game is perfect. While Tears of the Kingdom will likely go down as my game of the year for 2023 and potentially one of my favorite games ever, there are still a few things that the game could do better.

And no, I’m not talking about removing weapon degradation. After spending hours upon hours with Tears of the Kingdom, some user experience quirks became more annoying and noticeable. None of them are game-breaking, but they are still areas where Nintendo can stand to improve as it updates and expand upon Tears of the Kingdom or potentially do another game in this style. Here's what I hope to see change to make this version of Zelda an even smoother and more seamless experience.
Make disconnecting Ultrahand creations easier
Ultrahand is a revelation for Tears of the Kingdom that allows players to create some really creative things and solve puzzles in any way their minds can imagine. That said, one aspect of its controls still baffles me: the only way to "Unstick" objects stuck to each other is by moving the right stick back and forth or shaking a Joy-Con remote. It's a bafflingly clunky way to do things for what is otherwise such a delicate and precise building system.

Read more
Zelda: Tears of the Kingdom’s new update removes item duplication glitch
Link aims a Ruby tipped arrow while riding a horse.

Two weeks after its release, Nintendo has patched out one of the most helpful exploits in The Legend of Zelda: Tears of the Kingdom: a popular item duplication glitch.
When Tears of the Kingdom launched on May 12, it felt surprisingly polished considering how complex its open world and systems like Fuse and Ultrahand are. That said, it wasn't entirely free of bugs. Some of these glitches prevented progression, including one that was solved in the Ver. 1.1.1 update, but others were much more helpful, like item duplication. As Digital Trends' guide on the exploit details, players could duplicate items by fusing materials with arrows and then dropping two identical bows within a short timeframe.
According to players, Tears of the Kingdom update Ver. 1.1.2, which was released on May 25, removes this item duplication glitch from the game. Interestingly, this specific exploit isn't detailed in the patch notes, which simply say that "several issues have been addressed to improve the gameplay experience," among other audio and quest fixes.

You can check out the full list of Ver 1.1.2 patch notes below.

Read more