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Controversial shooting game Postal is coming to Nintendo Switch

Postal, a top-down shooter where the main objective is murdering people, will come to the Nintendo Switch on October 16 as a remake called Postal Redux.

The game, originally released for PC in 1997, features new levels and gameplay. The franchise is well known as a magnet for controversy due to its content, and Postal 2 was banned in several countries, including New Zealand.

“Over 20 years ago, we had no clue the impact Postal would have had on society and gaming history,” Vince Desi, founder of Running With Scissors, said in a release. “Postal coming out on Switch is our dream come true. On behalf of everyone at RWS, we give thanks to our fans for the many years of support. We’re just getting started.”

In the 80s and 90s, Nintendo was mostly known as a family-friendly video game company and stayed away from games deemed too gory or violent. The company built its brand with friendly characters like Mario, Kirby, and Yoshi.

Nintendo edited out blood and fatalities from 90s hit Mortal Kombat on the Super Nintendo. However, once the Entertainment Software Rating Board was established, Nintendo allowed some gore for games like Doom.

Postal was described by Senator Joe Lieberman at the time as one of the “three worst things in American society,” along with rock act Marilyn Manson and Calvin Klein underwear ads. The game follows a protagonist who gets evicted from his home and believes that the United States Air Force is attacking his town with poison gas, and he’s the only one who doesn’t feel the effects. He then goes on a killing spree.

Postal Redux is a single-player game where players get a multiplier for consecutive kills. At the end of the level, players get a letter grade depending on how they performed.

The Nintendo Switch has a fairly robust selection of indie games for its platform, and some can be considered scary or gory. The company generally steers away from violence and gore when releasing first-party titles like Zelda and Smash Bros.

Nintendo did not immediately respond to a request for comment from Digital Trends.

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Nintendo’s next console may feature DLSS and ray-tracing support
Mario high-fives Nintendo Live guests.

New reports affirm the rumors that Nintendo has started to show its next-generation console -- referred to colloquially by fans as Nintendo Switch 2 -- behind closed doors at a recent video game industry expo. It reportedly featured tech demos highlighting features like Nvidia DLSS support and ray tracing.
Gamescom 2023 was held in Cologne, Germany, between August 23 and August 27. Nintendo attended the European game industry event, and shortly thereafter, rumors emerged that Nintendo had shown its next console behind closed doors. Now, new reports from Eurogamer and VGC are corroborating these claims.
Specifically, both sources say that Nintendo showed tech demos for its next game console in private during meetings with some other game developers at Gamescom. Both sources confirmed that an upgraded version of The Legend of Zelda: Breath of the Wild was shown off on this "Switch 2" hardware.
VGC also had a source who claimed that the impressive The Matrix Awakens Unreal Engine 5 tech demo -- used to promote Epic Games' new engine and the power of the PS5 and Xbox Series X back in 2021 -- was also shown to developers and seemed to confirm that the new Nintendo system will support Nvidia's upscaling DLSS tech as well as ray-tracing. Keep in mind that tech demos for systems often don't make the transition to full-game releases.

We don't know much else about what was shown, although VGC claims that this system will be usable in a portable mode like the Nintendo Switch is. Currently, the launch window for Nintendo's next new piece of hardware is expected to be sometime in fall 2024, although Eurogamer's source stated that "Nintendo is keen to launch the system sooner if possible."
Nintendo has not commented on these rumors, and is unlikely to ahead of an official console reveal. Still, the idea that the next Nintendo console is nearly upon us should be exciting for fans of one of the video game industry's most storied companies. 

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The Legend of Zelda: Tears of the Kingdom DLC is not happening, says Nintendo
Link and other characters from Tears of the Kingdom.

The Legend of Zelda: Tears of the Kingdom is one of the year's most successful games, but a developer from Nintendo has confirmed that it doesn't have plans to make any DLC for it. Speaking to the Japanese publication Famitsu, series producer Eiji Aonuma confirmed this was the case because the development team had already explored all of the ideas they wanted to in the base game and is now looking to the future.

"At this time, we are not planning to release additional content. We feel like we have already fully explored and exhausted the gameplay possibilities in this world," Aonuma said in comments translated by Video Games Chronicle. "Initially, the reason we decided to develop a sequel was because we believed there was still value in experiencing new gameplay within that particular Hyrule. If, in the future, we find a compelling reason, we may revisit that world once again. Whether it’s another sequel or an entirely new title, I believe the next game will offer a completely new experience."
While Aonuma's explanation is sound, it's still a pretty surprising move by Nintendo. The Legend of Zelda: Breath of the Wild received two expansions after it came out in 2017. Some fans expected that Tears of the Kingdom would follow in that game's footsteps, especially as it would make sense for Nintendo to find more ways to capitalize on a game that has already sold 18.51 million copies. Still, it's probably best for Nintendo to move on from Tears of the Kingdom and create something new rather than making underwhelming DLC for the sake of having post-launch content. 
The Legend of Zelda: Tears of the Kingdom is available now for Nintendo Switch.

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Fae Farm is an approachable Stardew Valley riff lacking in personality
Farming in Fae Farm

I’ve played several farming and life sim games since I fell in love with Stardew Valley in 2017, but nothing has been able to live up to that game. In the past, I’ve attributed these shortcomings to things like slow-paced openings or mechanics that lag behind what Stardew Valley offers. But after playing through the first season in Fae Farm, Dauntless developer Phoenix Labs’ new cozy farming game, I finally recognize the real problem with most of these Stardew Valley clones: a lack of distinct, charming characters full of personality. 
Fae Farm is a game designed for ease of use to a fault. It’s a very approachable farming sim game that recognizes the cozy appeal of living in a virtual town and tending to a farm on a daily basis. And while all of the genre’s mechanical rough edges are smoothed out, so is a lot of the personality. Because of that, I’m left focusing on the fact that this is a genre where games can get too repetitive very fast if you aren’t fully invested.
Characters not different enough
In Fae Farm, players show up on the island of Azoria and start tending to a farm there, completing quests for the townsfolk and eventually diving into dungeons for some light combat and resource gathering. It’s nothing wildly ambitious for the genre, but it feels great to play. Fae Farm will automatically equip whatever tool needs to be used for a situation, which pairs well with the tool improvements that allow players to cover greater swaths of land with their abilities.
There’s even a deeper amount of home and farm customization that feels more similar to Animal Crossing: New Horizons than Stardew Valley here. At first, I loved all of this. I’m all for games being more approachable, and the mechanics and enjoyment held up when I played a bit of the game’s multiplayer with someone else. The more time I spent with the game, though, the more its main shortcomings showed.

While the early missions of Fae Farm bring players around Azoria to introduce a cast of characters, none of them look or speak in very unique ways. Whereas characters like Abigail and Leah felt distinct from each other the first time I met them in Stardew Valley, few Fae Farm characters feel like anything more than vendors or quest givers. Even if this improves a bit as I play more, the fact that I’m already running into repeated quips from characters and anecdotal lines shared between different people isn’t a good sign.
While I could initially ignore Fae Farm’s lack of character and charm, the more I played, the more it felt like I was just filling out a checklist. I’d collect the resources, craft what I needed to process those resources, and then use those resources to craft more things and repeat the cycle. The world feels welcoming and charming, but everyone who lives in it failed to leave any impression. That means that Fae Farm’s repetitive gameplay loop lacks enough personality to make it feel distinct, which in turn leaves a game full of checklist-based quests and systems that don't provide many challenges.
As a result, some of the more repetitious aspects of farming and life sim games are exposed here. That's not to say that being repetitive is inherently negative; if you have a solid core gameplay loop, you can get a lot of mileage out of recontextualizing it. Stardew Valley has more nuanced and engaging stories and characters on top of its repetitive mechanic. Fae Farm lacks that extra layer and it sticks out in the current farming landscape because of it.

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