Skip to main content
  1. Home
  2. Gaming
  3. Entertainment
  4. News

Sly Cooper franchise gets new lease on life as a television show

Add as a preferred source on Google

Sly Cooper hasn’t exactly been Sony’s most popular franchise over the last several years, but the franchise’s cartoony charm in undeniable. While we haven’t heard of work on a new game, Sly and his friends will be making their way to television — but it won’t sport the same art style as the PlayStation titles.

The Sly Cooper television series will be produced by the French Technicolor Animation Productions with the help of Sony Interactive Entertainment. Technicolor was previously responsible for the Sonic Boom television show. The Sonic Boom line of games was reviled by both critics and longtime fans, but the show received a better reception.

Recommended Videos

A promotional image released alongside the show’s announcement includes a Sly Cooper with an unusual amount of detail on his fur and sharper features on his face. He’s still instantly recognizable because of his outfit, but he does resemble Rocket Raccoon a little more than the original version of the character.

Several years before the television show’s announcement, a teaser trailer was released for the Sly Cooper animated film. The movie, which was originally planned for a 2016 release, looks more like a Pixar film (check it out above) but it features several of the voice actors from the game — Sly Cooper’s actor, Kevin Miller, though, was not one of them. Following the critical and commercial disaster that was the Ratchet & Clank movie, perhaps it’s best that Sly Cooper stays away from the big screen for now.

If you’re itching to play some Sly Cooper while you wait for the show, consider checking out Sly Cooper: Thieves in Time. The latest game is available on both PlayStation 3 and PlayStation Vita, and its wonderful stealth-platforming and charm are something we haven’t seen from another game since. Original developer Sucker Punch has moved onto the InFamous series in recent years, but we’d love to see the team have another go at Sly in the future.

Gabe Gurwin
Gabe Gurwin has been playing games since 1997, beginning with the N64 and the Super Nintendo. He began his journalism career…
Sony’s next PlayStation could break free of the living room and I think it’s worth the risk
Component prices may be soaring, but Sony has more reasons than ever to take portable gaming seriously.
Sony PlayStation Handheld PS render image

Sony may have just dropped its biggest hint yet that a true PlayStation handheld is on the way. In a recently published Q&A with investors, Sony Interactive Entertainment CEO Hideaki Nishino said the company's next-generation PlayStation strategy will deliver a seamless gaming experience that extends "beyond the living room." While he never explicitly mentioned a handheld, the comments have once again fueled speculation that Sony is preparing to return to the portable gaming space with the PS6 generation.

Sony finally said what everyone was thinking

Read more
Xbox Game Pass deals are reportedly drying up, and that’s bad news for indies
Logo, Green, Recycling Symbol

Ask most players why they subscribe to Xbox Game Pass, and they'll probably mention day-one Xbox exclusives. But developers have long viewed the service differently. For many indie studios, a Game Pass deal wasn't just extra exposure — it was financial security before launch.

Landing a Game Pass deal often meant guaranteed revenue before a game even launched, reducing the financial gamble of releasing an indie title into an increasingly crowded market. Now, that safety net may not be as dependable as it once was.

Read more
I just played Ghost of Tsushima on a phone. I never thought I’d see this day and I’m not regretting this misadventure
Running Ghost of Tsushima on the Red Magic 11S Pro almost feels wrong
Red Magic 11S Pro running Ghost of Tsushima

I have tested plenty of gaming phones, but nothing quite prepared me for watching Ghost of Tsushima Director’s Cut boot up on the Red Magic 11S Pro. This was not cloud gaming or something like Remote Play from a PlayStation sitting somewhere else in the house. I used GameHub, linked it with Steam, and after some trial and error, had the PC version of Ghost of Tsushima running on a phone--and it was far more playable than I expected.

And yes, it looked as ridiculous as it sounds. Seeing Jin Sakai on a phone screen with a GameHub overlay, virtual shoulder buttons, and a live FPS counter sitting on top made the whole setup seem a lot more viable.

Read more