Skip to main content

7 essential crafts you need to know before starting Zelda: Tears of the Kingdom

In The Legend of Zelda: Tears of the Kingdom, potential is limitless. Thanks to Link’s Fuse ability, players can combine any item with a weapon or shield to create new objects with special abilities. I can’t even begin to count how many combinations are in the game considering that almost any resource or object can be grafted on to a wide range of tools. The possibilities feel infinite.

With so many options, you might find yourself hit with a little bit of decision paralysis. You’ll always be rewarded for your creativity, but which combos are actually useful? Here’s a little bit of a cheat sheet to get you started as you explore Hyrule. These seven crafts result in the most fundamental tools you’ll use throughout Tears of the Kingdom. They’ll solve basic problems, allowing you to easily mine for materials, explore dark caves and more. Start with these crafts and let your imagination spin off from there.

Weapon + Rock = Hammer

Link fights a Construct with a fused weapon in The Legend of Zelda: Tears of the Kingdom.

This is a simple, but important recipe. When you fuse a rock onto any weapon in your inventory, it’ll essentially turn into a hammer. And though you may be tempted to clobber enemies with it, resist that urge. Hammers are a fundamental tool that are used to break boulders around Hyrule. That’ll let Link find materials, mine for Zonite, and open entrances to caves with ease. You’ll always want to make sure you have one on hand at all times. If you want a more durable hammer that’ll last longer and break rocks quickly, strap a metal spike ball onto a weapon to create a much more powerful morning star.

Arrow + Keese eye = Homing arrow

One of the first crafts shown when Nintendo revealed Link’s Fuse ability, homing arrows are among the most useful tools you can create in Tears of the Kingdom. By strapping a Keese Eye onto an arrow, you can fire a shot blindly and have it track an enemy — something that’s very much needed for flying enemies. Perhaps you can guess what might happen if you use an Electric or Fire Keese Eye. And while you’re at it, try a Keese Wing with an arrow too, which will increase a shot’s range.

Arrow + Bomb = Bomb arrow

All of Link’s classic arrow types can be replicated in Tears of the Kingdom with some clever item use. The most important recipe you’ll want to know, though, is the one for bomb arrows. Bombs are a precious resource that can be found underground and in caves. When strapped to an arrow, they can be fired at enemies for massive damage (you can melt difficult bosses in a few shots with some well-placed hits). More importantly, bomb arrows can be used to blow up rocks more efficiently than a hammer. You’ll just want to use them wisely since they can be a little hard to come by.

Shield + Rocket = Jetpack

Link flies into the air with a rocket in The Legend of Zelda: Tears of the Kingdom.
Image used with permission by copyright holder

If you only take one idea from this article, let it be this one. When Link straps a Zonai rocket to his shield and then holds that shield out, it’ll function like a jetpack. He’ll shoot up high into the air before it breaks. It’s an unbelievably powerful combination, as it can allow Link to bypass entire puzzles, easily travel between sky islands, stealthily break into enemy camps, and much more. Say you’re exploring and it starts raining, preventing Link from climbing slippery surfaces. A jetpack will solve that dilemma by letting Link bypass climbing. You can really break exploration wide open with this, so make sure you familiarize yourself with how it works and how high it’ll take you.

Arrow + Brightbloom seed = Illumination

When you first enter the underground area of Tears of the Kingdom, it’s entirely pitch black. Link can light it up by finding lightroots, but he’ll need to light his path in other ways between using those devices. The easiest way to do that is by throwing a brightbloom seed, but here’s a helpful tip: strap one to the tip of an arrow instead. That’ll let you light up areas much farther off, which will prevent Link from having to throw a new one every few yards. Fire off a few in all directions before you start exploring the depths to get a better sense of the terrain around you.

Shield + Flame emitter = Flamethrower

Link fires a flame from his shield in The Legend of Zelda: Tears of the Kingdom.
Image used with permission by copyright holder

This one’s just plain fun. Try strapping a Zonai flame emitter to a shield and raising it to an enemy. You’ll create a full-on flamethrower that sets enemies ablaze. Attaching other Zonai devices to shields can be just as useful too. Put a fan on your shield, for instance, and you’ll blow enemies away. With tons of different Zonai tools to choose from, including freeze rays and time bombs, you can get incredibly creative with Link’s arsenal, allowing him to attack by defending. Try some for yourself and see what happens.

Weapon + Stones = Elemental weapon

A lot of weapon combinations tend to result in just a more powerful — and much sillier-looking — version of what you’re holding. But there’s one type of fusion you’ll want to keep in mind when forging new weapons. Stones like rubies and topaz can be incredibly useful, as they’ll give any weapon an elemental power. Throw a ruby on a sword for instance and it’ll launch a fireball with each swing. While that works with any weapon, you’ll mostly want to combine stones with magic scepters to create the proper rods Link gets in his older adventures. Try playing around with stones each time you get a new one to research its effect on a weapon.

The Legend of Zelda: Tears of the Kingdom is out now on Nintendo Switch.

Editors' Recommendations

Giovanni Colantonio
Giovanni is a writer and video producer focusing on happenings in the video game industry. He has contributed stories to…
The best games of 2023 so far: Tears of the Kingdom, Resident Evil 4, and more
Link holding the master sword in the clouds.

If 2023 were to end today, it would still be remembered as a historic year for video games. That’s how good it’s been.

After a few mixed years filled with COVID-induced delays, the first half of 2023 has given players a non-stop avalanche of hits, keeping their backlogs eternally filled. We’ve gotten major entries in beloved franchises like Zelda and Final Fantasy, seen some bar-raising remakes for some of gaming’s best horror games, and been treated to some truly original projects from both indie developers and larger studios given a freedom we rarely see nowadays. And it’s only been six months.

Read more
FTC v. Microsoft: 5 surprising revelations from the court hearing that you need to know
Call of Duty Warzone screenshot of 3 characters walking towards the camera.

We have reached an inflection point in Microsoft’s efforts to acquire Call of Duty and World of Warcraft publisher Activision Blizzard as the FTC’s lawsuit to stop it went before a judge. Representatives from Microsoft, Sony, Nintendo, Google, and Nvidia chimed in during the hearing, as did a variety of analysts presenting data to help determine whether or not this acquisition will hurt competition in the console and cloud gaming markets.
As the video game industry is quite buttoned-up and secretive, this trial has given us an unprecedented look behind the curtain at Xbox, PlayStation, and Activision’s motivations, past claims and mistakes they made, and more. In a case filled with revelations, these five details were a particularly illuminating look into the video game industry's inner workings.
Microsoft revealed its real cloud gaming motivation

Since 2019, Microsoft has been one of the video game industry’s biggest purveyors of cloud gaming alongside the likes of Nvidia, Amazon, and Google. It previously claimed that its primary goal with this was to get its hardcore games like Halo in front of as many people as possible, but this trial has revealed a secondary motivation. Microsoft hoped cloud gaming would give them an edge in the mobile gaming market, where Xbox has struggled to establish itself.
“We built xCloud knowing that on Xbox we have many games that run on our console,” Head of Xbox Phil Spencer explained. “There are many users around the world that have phones that aren’t able to play those games, nor will they be. Our strategy was to put consoles in our data centers to stream those consoles to a mobile phone, so if someone wanted to play Halo on a mobile phone, they would have access to those games through streaming.
It didn’t work out that way, though. Xbox’s VP of Game Creator Experience, Sarah Bond, testified that the most common use for cloud gaming is not mobile play but console players trying out a game before or during a download. Because cloud gaming is a sticking point for the CMA, Microsoft wants to downplay its relevancy to Xbox’s business, but, as I wrote in April, it might be too late for them to do that. Even if cloud gaming’s future is as a supplementary service on consoles, it’s sticking around as one of the central aspects of dissent against the acquisition. The future of cloud gaming is just playing out in a way no one predicted when it re-rose to prominence four years ago.
Activision regrets not putting Call of Duty on Nintendo Switch

Read more
If you like Tears of the Kingdom’s vehicle building, check out this awesome indie
A rover lifts a pipe in Mars First Logistics

Although The Legend of Zelda: Tears of the Kingdom is a massive open-world action-adventure game, some players have spent most of their time pushing the limits of its Ultrahand mechanic. The system lets players create contraptions with most of the items or pieces of wood and stone that they find on their journey. The most skilled players have built things like mechs, but anyone can still have a ton of fun using Ultrahand to torture Koroks or solve puzzles in unique, unintended ways. If building vehicles and other weird creations with Ultrahand is your favorite part of Tears of the Kingdom, then there's a new indie game hitting early access this week that you will probably enjoy: Mars First Logistics.

Instead of being just one system in the game, building vehicles is the main hook of this game from developer Shape Shop, which was released into early access on Steam today. It forces players into an engineering mindset like Tears of the Kingdom does, as they must design and then use rovers to ship items across the surface of Mars. If you enjoy games that put an emphasis on player creativity, then Mars First Logistics needs to be the next indie game that you check out.
Emboldening creativity
Mars First Logistics is all about building rovers to transport cargo across the colorful surface of Mars, and it wastes almost no time in getting players into the action. There are some blueprints for things like the basic rover, watering can lifter, and crate carrier, but Mars First Logistics is almost completely hands-off outside of the contracts that tell players where to pick an object up and where to drop that cargo off. Players are free to design and attach parts on their rover to each other as they see fit.
While the process of determining what kind of vehicle build is best for a mission is more similar to Tears of the Kingdom, actually putting the rover together works more like vehicle customization in Lego 2K Drive. That works for the best, though, as this Lego-like setup really allows players to have complete control over customizing, painting, and setting up the controls for every single part of their rover. I stayed fairly safe in what I built, only using the basic blueprints or slight variations that did things such as making a mechanical arm tilt in order to solve certain delivery challenges. Still, the creative way I found to do things, like knocking a box off a ledge or tilting a steel beam up into the exact position I needed to finish a delivery, made each mission feel wholly unique to my experience.

Read more