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Crysis 2 Shows Off Multiplayer Modes in New Trailer

Image used with permission by copyright holder

It was just confirmed that Crysis 2 will not be released until March 22, 2011, but that shouldn’t stop you from being justifiably excited by the first glimpse at the multiplayer side of the game, that Crytek just released at Gamescon.

Below is a video of the multiplayer gameplay, thanks to Filefront.  Beyond the look and a few neat tricks like the invisibility, we still don’t know much about this side of the game. It will offer 6 game modes, 80 ranks to work your way up through, 12 NYC locations, and 60 nanosuit upgrades. Other than that it is all guesswork.

Check out the trailer below and then prepare for a long, impatient wait until we actually have this game in our hands.

Warning: This trailer may not be suitable for all ages.

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Ryan Fleming
Former Digital Trends Contributor
Ryan Fleming is the Gaming and Cinema Editor for Digital Trends. He joined the DT staff in 2009 after spending time covering…
The best skills for each Vocation in Dragon’s Dogma 2
An archer fires an arrow at an enemy in Dragon's Dogma 2.

As you level up your Vocations and character in Dragon's Dogma 2, you will earn XP and Dcp. The former will contribute to you leveling up and passively getting stronger, while the latter needs to be spent on unlocking new skills for your current Vocation. There are 10 total Vocations you can eventually unlock and use, and each one has a dozen or more skills to unlock and test out, and yet you can only use four at any given time. That's a lot of possible skills to try out and potentially waste your DCP on. Instead, we'll help you min-max your build right from the start by recommending the best skills you should get for each and every Vocation in the game.
Best skills

The best skill will vary for each Vocation based on what role they are most suited to in combat. Some skills can be upgraded to better versions as you level up your Vocation, so check back in the skills menu every so often to make sure you're using the best version available.
Fighter
Airward Slash -- Fighters are limited in range, but Airward Slash gives you an option to at least attempt to attack flying enemies with this leaping strike.

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How long is Dragon’s Dogma 2?
A sphinx in Dragon's Dogma 2.

Open-world RPGs can be anywhere from around a dozen hours long to well over 100. Dragon's Dogma 2 is very unique, even among others in the genre, for not adhering to a lot of traditional design philosophies, such as how it handles fast travel. If anything, that will only add to your total playtime, plus there are all the optional quests to do, Vocations to try out and level up, and more if you're a completionist. If you're wondering if you have the time to fit Dragon's Dogma 2 into your schedule among all the other games releasing, here's how long you can expect this adventure to last.
How long is Dragon's Dogma 2?

For the main quest, Dragon's Dogma 2 can probably be beaten in around 25 hours, give or take. That's assuming you mainline the story as efficiently as possible and don't get stuck on any boss fights being under-leveled. A more realistic playthrough where you explore a bit, do some side content, and maybe go for the true ending will push you into the 30 to 35-hour range, as it did for us.

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The best vocations in Dragon’s Dogma 2
Dragon's Dogma 2 key art featuring a knight with a fiery hole in their chest.

Your Vocation defines your role in combat in Dragon's Dogma 2. Everything from your skills to what weapons and armor you can use is tied to this class. You will pick from just a handful at the beginning of the game, but can easily change Vocations later on, as well as unlock more than twice as many new options than what you start with. It can take a while to really get a feel for a Vocation and how it performs in combat, as well as to look through all of its skills and augments, before knowing if it's worth sticking with to level up. Personal preference will play a part to some degree, but these Vocations have the most potential to make you the strongest Arisen in history.
The best vocations in Dragon's Dogma 2

You can pick from 4 Vocations at the start of Dragon's Dogma 2, but will end up with a total of 10 by the end of the game if you unlock them all. New Vocations are unlocked by completing quests, but they are almost unmissable. Four Vocations -- the Magick Archer, Mystic Spearhand, Trickster, and Warfarer -- can only be used by your character and not any Pawns.
Warfarer
There's very little downside to being a jack-of-all-trades in Dragon's Dogma 2, which is exactly what the Warfarer is. This is the only Vocation that can use any weapon in the game AND learn any skill from other Vocations. This is the only Vocation that really lets you build whatever class you want and gives you the ability to adapt to any situation you find yourself in. The main downside to this class is it has the lowest base stats, but that is a small price to pay for how versatile you can be.
Mystic Spearhand
Hybrid Vocations are all quite powerful, but we put the Mystic Spearhand at the top of the heap. This class turns you into a fighter that can take advantage of magic to output crazy damage. The two almost overpowered abilities you get here are the ability to slow enemies for a short time and to create a magical mimic that doubles all your actions. It is great for both crowd control and large single targets, but takes a while to unlock and lacks some range.
Warrior
If you're going to be a straight-up melee fighter, you might as well hit with the biggest weapon you can, right? The Warrior swings swords large enough to make Guts blush and is a full-on tank. You won't be doing anything fancy with this vocation beyond charging up and swinging as hard as possible. The obvious drawback is any flying or ranged enemy will counter you, so bring some Pawns in those classes to cover your bases.
Sorcerer
For those who fancy themselves a pure mage, stick to the Sorcerer over the actual Mage vocation. While the Mage is more focused on healing, it is the Sorcerer who gets the best offensive spells you will want to be casting. If you have a second Sorcerer with you, you can even sync up and decrease your casting time. If not, you will need some tanks to take aggro while you deal with some slightly long casting times and low total health.
Thief
As far as the starting Vocations go, the Thief is the one we find the most fun and viable for the entire game. This is a light and speedy build focused on critical hits and being able to climb and hang on to large beasts. Once on, you have a number of great skills to stagger and knock down an enemy so the rest of your squad to gang up on it. Just don't get hit because you're one of the squishier Vocations.

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