Skip to main content
  1. Home
  2. Gaming
  3. Features

God of War Ragnarok shares a key strength with The Witcher 3: Wild Hunt

Add as a preferred source on Google

God of War Ragnarok’s main story is memorable, but some of the smaller moments are what have stuck with me most since completing it. I’m not just talking about its moments of quiet, but its optional Favors as well. These sidequests can be entirely ignored, but skipping them is a mistake as they contain some of the game’s best scenes. It’s a trait that God of War Ragnarok shares with The Witcher 3: Wild Hunt, one of the best RPGs of the last decade.

In some large RPGs, sidequests can often boil down to boring fetch quests, or they simply may not have as much polish put into their writing. As a result, they can feel like content bloat that does more harm than good to the game’s pacing. The Witcher 3: Wild Hunt and God of War Ragnarok avoid this problem by elevating these sidequests, making the entire adventure feel more cohesive and ensuring that the small moments stick out as some of the best.

Recommended Videos

More than a side thing

Like God of War Ragnarok, The Witcher 3: Wild Hunt features a lengthy main story full of memorable characters, set pieces, and boss fights. While those alone would have made it a strong RPG, it’s remembered as an all-time great because of how rich its world is, something that’s reflected in its side content. There were quests like Ghosts of Past, which pays off the character arc of Witcher 2 character Letho, but it’s entirely possible to finish the game without ever seeing it.

The Witcher 3: Wild Hunt Nintendo Switch China Chinese retailer
CD Projekt Red

Others, like Return to Crookback Bog, turn what could just be some fun supernatural fights into a chilling tale about abuse and broken families. While The Witcher 3: Wild Hunt’s main narrative is strong, these side moments are what make it a game that sticks with you years after release. I can already tell the same will be true of God of War Ragnarok, as some of my favorite missions in the game are entirely optional Favors.

An early game Favor called The Weight of Chains sees Kratos, Mimir, and Atreus freeing a giant Lyngbakr sea creature that Mimir imprisoned while working with Odin. They manage to break its chains, but find that it now struggles to move and do what it used to. This sidequest takes a series of somewhat standard combat encounters and puzzles and spins them into critical aspects of a memorable tale. The Weight of Chains reflects on how Kratos and Mimir’s reckless actions have had irreversible consequences, but they now have an opportunity to be better people in the future.

Another standout Favor called Secret of the Sands, where Kratos and Atreus free a trapped jellyfish-like creature called a Hafgufa, is also quite beautiful. The short story shows what Kratos will do to be able to spend more time with his son in the face of Ragnarok. However ordinary these sidequests may be from a gameplay standpoint, their narrative relevance and level of polish are on par with some of God of War Ragnarok’s main quests. This high effort even applies to some side missions that wholly exist with NPCs in the game’s overworld, ones that aren’t even built around huge set pieces. For example, there’s The Lost Treasure quest.

The Hafgufa flies away in God of War Ragnarok.
Image used with permission by copyright holder

At its core, The Lost Treasure just tasks Kratos with opening two chests. It’s a simple task that’s still stuck in my mind a week after I’ve beaten the game because it tells a relevant, tragic tale about a father and son who failed to communicate. That attention to detail is what can make a game special, and it’s something that both God of War Ragnarok and The Witcher 3: Wild Hunt have in spades.

Of course, not every developer has the resources to create optional content delivered with this much depth. In those cases, less may be more, as I’ll commend a game that keeps what side content it does have interesting more than one that pads out the game completion runtime with meaningless grinds.

By lovingly crafting sidequest content on the same level as the main story, these RPG worlds feel livelier, and otherwise menial missions become enthralling moments. Games like The Witcher 3: Wild Hunt and God of War Ragnarok have set a standard for the rest of the genre to follow; hopefully, big 2023 RPGs like Forspoken, Final Fantasy XVI, and Starfield are taking notes.

God of War Ragnarok is now available on PS4 and PS5.

Tomas Franzese
Former Digital Trends Contributor
A former Gaming Staff Writer at Digital Trends, Tomas Franzese now reports on and reviews the latest releases and exciting…
LG’s bonkers 1,000Hz gaming monitor is now available for $1,000
The UltraGear 25G590B reaches 1,000Hz without dropping below Full HD
LG UltraGear 1000Hz monitor featured.

LG’s insanely fast UltraGear 25G590B finally has a price and a US release date. The 24.5-inch esports monitor is now available to preorder exclusively from LG for $999.99, with free expedited shipping scheduled to begin on September 1.

The headline feature is a native 1,000Hz refresh rate at 1920 x 1080, making it the first Full HD gaming monitor to reach that speed without dropping to a lower resolution. The screen can update up to 1,000 times per second, or once every millisecond. LG also lets users overclock it to 1,100Hz.

Read more
PlayStation discs are dying in 2028, and fan backlash isn’t changing Sony’s mind
Sony is pushing PlayStation toward an all-digital future, protests be damned
Book, Publication, Adult

Sony just hit the final nail in the coffin for physical game discs for PlayStation. Despite the month-long backlash from its fans, the company has confirmed that it is still going ahead with its controversial decision. Sony CFO Lin Tao addressed the criticism during the company’s latest earnings briefing, confirming that Sony plans to proceed with its decision to end physical disc production for new PlayStation releases beginning in January 2028.

Tao acknowledged that players have strong opinions about physical media, while saying Sony spent considerable time evaluating the decision before reaching its conclusion. But at the end of the day, the message was still the same.

Read more
GTA 6 owns November, unless the Ocarina of Time Remake has something to say about it
If any game can launch alongside GTA 6, it’s Ocarina of Time Remake
The cast of The Legend of Zelda: Ocarina of Time poses in promotional art.

When a major studio or publisher drops a legacy AAA title, other studios generally avoid releasing around the same timeline to avoid having their sales eaten by the more popular game. So when Grand Theft Auto 6 finally got its release date, it was clear no one would be shipping their game during the same month.

But another game maker might be challenging it with a goliath of its own. A new discovery on Nintendo’s UK store has sparked speculation that The Legend of Zelda: Ocarina of Time Remake could launch on November 12, just seven days before GTA 6 arrives on November 19.

Read more