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Marvel Snap is dangerously close to becoming a pay-to-win game

Marvel Snap is undoubtedly one of the best free-to-play mobile games on the market. With over 14 million downloads and counting, it’s clear that the quality, as well as the casual and card game nature of the title, are doing a great job at keeping a sustained interest among players.

MARVEL SNAP | Gameplay Trailer

However, the beloved card game has started to turn a corner as its popularity has grown. Marvel Snap‘s once-low barrier for entry has gradually risen since launch as its microtransaction model has created an undeniable pay-to-win problem in a game that was initially celebrated for bucking that trend.

Pay up

Marvel Snap is a digital trading card game in the same vein as Hearthstone and Magic: The Gathering Arena. The ace up its sleeve, though, was that it was an especially newcomer-friendly card game with a focus on smaller decks and easy-to-grasp interactions. I believe it’s the perfect entry for both digital and physical trading card games … or at least I did before I noticed the underlying issues it has developed over time.

To understand the problem, we have to take a look at the basics of Marvel Snap‘s card acquisition system. The game is based around leveling up four different things: collection level, player ranking, owned cards, and if one has it, the season’s battle pass.

Marvel Snap card list.
Second Dinner

Leveling the battle pass and reaching different ranks grants players the game’s two currencies, gold and credits. Gold can be purchased with real money and is used to buy card variants and more credits. Credits are used to upgrade cards, which in turn increases a player’s collection level. Every four levels, players have a chance to receive Gold, credits, player icons, titles, tokens for the token shop that holds a new random card every few hours, boosters that allow the leveling of cards, and cards themselves.

That’s where the issue lies. Like any card game, there are always stronger decks than others, and those higher-tier decks require specific key cards. Unlike physical trading card games, there’s no shop to buy loose cards, making Marvel Snap a game of patience when it comes to unlocking them and playing how one wants.

That problem is compounded by the game’s matchmaking system, which matches players up with those in or close to their rank. Player ranking isn’t equivalent to collection level, so some players will have decks that are stronger, with better synergy, despite being the same “skill level” as their less leveled-up opponent. That problem gets worse when player rankings reset each season.

Marvel Snap's collection level list.
Image used with permission by copyright holder

The power imbalance feeds into its battle pass as well, as each typically come with a very powerful, sometimes meta-changing card. This takes the game from a free-to-play experience to something that more closely resembles play-to-win the higher your skill ceiling rises. New players who joined after previous battle passes have concluded will have missed out on a card that can change the way they play entirely.

Of course, there are plenty of cards that can be played that are just as strong as ones in the battle pass, but that would mean playing for months and praying that they’ll be unlocked through the randomized collection level. The slow progression on this scale leads to players — myself included, shamefully — giving up and finally throwing some money toward gold to unlock credits. It’s the only way to keep up with my opponents after a certain point.

Super Skrull in Marvel Snap token shop.
Image used with permission by copyright holder

Developer Nuverse attempted to give players another way to unlock cards they desperately want through a Token Shop. With 1,000 to 2,000 tokens, players can unlock different cards that rotate in the shop every few hours. However, these tokens are few and far between at the moment. What’s more, they’re mixed in with Collection Level rewards, which means that cards and credits aren’t unlocked as frequently as they used to be. The update meant to combat those slow progression woes inadvertently makes the problem a little worse, as there are less opportunities to earn credits for free.

With every update, Marvel Snap seems to move farther and farther away from what it was originally praised for. It’s gone from being a newcomer-friendly experience that doesn’t require anyone to spend a dime to another money sink that rewards those who get in early and start spending. While it seems to be keeping its popularity, I fear that it’s only a matter of time before players get tired of emptying their wallets and move on.

DeAngelo Epps
Former Digital Trends Contributor
De'Angelo Epps is a gaming writer passionate about the culture, communities, and industry surrounding gaming. His work ranges…
Marvel Snap is the first game to nail MCU movie tie-ins
Key art for Marvel Snap's Into the Quantum Realm season.

Ant-Man and The Wasp: Quantumania hit theaters this weekend, and you will know that’s the case even if your only connection to comic books is through Marvel Snap. Throughout February, Marvel Snap is in its “Into the Quantum Realm” season. It’s all centered around content themed on that microscopic world from the new Marvel movie. It introduces cards based on Ant-Man movie characters like M.O.D.O.K., Ghost, Stature, and Kang the Conqueror, as well as new locations based on places that have been in Marvel Cinematic Universe movies like the Quantum Realm, Quantum Tunnel, Camp Lehigh, and the Sacred Timeline.
Into the Quantum Realm Season | Developer Update | February 2023
Developer Second Dinner made similar tie-in seasons for Thor: Love and Thunder and Black Panther: Wakanda Forever last year. As a fan of both Marvel movies and Marvel video games, these Marvel Snap seasons have done a fantastic job thus far integrating the two. Marvel’s film and gaming efforts have mostly remained separate, often intentionally, since a couple of terrible tie-in games during the MCU's Phase 1.
Often, it feels like comic book games have to be  either direct tie-ins or wholly disconnected from the films in theaters at the time. However, Marvel Snap shows that any comic book game can still feel relevant to what’s happening in theaters in subtle but satisfying ways.
A seamless crossover
With each new Season of Marvel Snap, I love keeping an eye out for what's new in the card game. Because of how wildly different each round can be, new cards and locations can impact games differently every time they appear. M.O.D.O.K., in particular, opens up some interesting strategies as it can discard your entire hand upon its reveal. Before I know it, I find that I'm using new cards and looking up information on the characters and locations I am playing with.
One of the unspoken strengths of Marvel Snap is how casually it can introduce or reexpose its players to a vast amount of characters and locales from the Marvel universe. Not only is that approach good for shedding light on less popular corners of the universe, like The Savage Land, but it also makes it a good marketing and crossover tool for the latest Marvel movie.
M.O.D.O.K., Ant-Man, and the Quantum Realm are on the top of my mind right now, as Marvel Snap is one of the games I play the most. Now, I find myself a bit more excited to see Quantumania than I was based on the trailers, even after mixed reviews. That's just effective marketing.
This is technically not a direct crossover event or a brand-new tie-in game; it’s just exposing me to the right Marvel content to supplement what I’m seeing in the cultural zeitgeist. Then, once Quantumania being in theaters isn’t as relevant, Marvel Snap can move on and continue exploring new parts of the Marvel universe with future seasons.
Finding success
This seasonal tie-in approach Marvel Snap takes is an effective and clever piece of marketing that keeps me engaged with both the game and MCU films. In fact, no superhero game before has been able to tie into movies quite like this. Marvel Strike Force and Contest of Champions character cameos feel a little too ham-fisted, while Sega’s licensed Marvel games from the late 2010s were too much of a mixed bag to ever work. Marvel’s Avengers, a live service game featuring many characters getting new movies and shows, was also never able to get this cadence right.
Marvel Studios’ Ant-Man and The Wasp: Quantumania | New Trailer
While Marvel’s Avengers would get costumes based on the MCU, it rarely ever felt in line with what the MCU released at the time. Occasionally, additions like the Red Room and Jane Foster’s Mighty Thor would line up correctly, but those felt like exceptions rather than the rule when the game didn’t have a consistent seasonal structure. Even though its narrative purposefully wasn’t connected to the MCU, Marvel’s Avengers' post-launch support could have attracted more attention and even bolstered the movies had it lined things up as well as Marvel Snap has.
As Marvel’s Avengers loses support later this year, its failure to capitalize upon and enhance the game with MCU tie-ins in compelling ways can be seen as one of its many failures. It also raises questions on how future D.C. games will connect to their universe. James Gunn’s current plan seems to incorporate video games heavily, having them filling gaps in his narrative’s story rather than directly tying into a specific film or just serving as supplementary hype material like Marvel Snap.
Admittedly, the resources and effort required for a new game are very different from what’s needed for a new Marvel Snap season. Still, Second Dinner has shown how comic book movies and video games can nicely tie together without stepping on each other’s feet. Simply getting players in the correct headspace and theming for whatever’s in theaters is enough, especially if the game in question is a live service title with a seasonal structure.

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Marvel Snap’s Friendly Battles set a new bar for its post-launch support
marvel snap friendly battle mode impressions key art

I’ve been hooked on Marvel Snap ever since I gained access to its beta in May 2022. The core, fast-paced gameplay has allowed the card game to sustain itself on just one match type and very few game-changing updates outside of the Token Shop. That feeling probably won’t last forever, though. If Second Dinner wants to keep the Marvel game relevant after a strong launch period, it needs to keep expanding and spicing it up in exciting new ways. The new Friendly Battle is a solid first step for that.
MARVEL SNAP's NEWEST Feature | BATTLE MODE | Play With Friends Now!
Marvel Snap’s developers teased a Friendly Battle mode that allows players to create private games with friends for a long time. The mode finally arrived on January 31 and lived up to expectations. In fact, playing it whetted my appetite for the future of Marvel Snap as I think about how the game could expand and improve with more social systems and modes to keep players coming back for years to come.
The strengths of Friendly Battle mode
Marvel Snap’s Friendly Battle mode utilizes the same six turn, location, and card ability-based formula Digital Trends has praised thoroughly. What’s different is the length of the fights and who you can compete against. Typically, matchmaking is random, but Friendly Battle allows players to Create and Join matches via a generated Match Code. This means there is finally an easy way to play Marvel Snap with your friends, showing off your deck or testing new strategies with them.
These aren’t just one-and-done matches like normal, though. Instead, each player takes one of their decks into a round-based battle where they start with 10 health. Whoever loses each round will also lose health equal to the Cube Value. This keeps going until one player runs out of health, with higher Cube Value stakes from Round Five and onwards, ensuring that Friendly Battle retains the speediness of the default game mode. The health-based setup is an enjoyable variation of Marvel Snap’s core formula.
It gives another purpose to snapping during a match outside of account progression. Meanwhile, the round-based setup allows players to stretch their strategic muscles as they adapt to each new round, finding the opposing deck’s weaknesses and trying to avoid their own. Plus, even when I was joining games using codes players posted on Marvel Snap’s Discord, there was a greater sense of community in discovering what decks other players were using and communicating with my opponent more via the in-game messages and emotes.

Seeing the strengths of Friendly Battle mode, it has become evident what elements of the game the developers need to focus on and expand going forward.
Setting a precedent 
Looking at games like Magic: The Gathering and Hearthstone, their communities are what have allowed those card games to stand the test of time. Marvel Snap may be just as good as those from a gameplay standpoint, but it needs interested players to continue supporting it over the long term if it wants to be more than the mobile gaming fad. With players getting increasingly mad at its microtransactions and progression, it is a critical time to renew interest.
Friendly Battle is an excellent first step for that. This new mode finally gives Marvel Snap players a more direct way to connect and potentially set up tournaments that can keep the competitive scene alive. Second Dinner still needs to add more social features in-game, though. Second Dinner teased that it considering the addition of Player Guilds last year, and being able to join a Guild or at least Friend another player’s account would encourage players to stick around and play and socialize with their friends more.
Being able to trade cards with other players is a feature I’d like to see because of how odd Marvel Snap’s progression is. For something like that to work, though, Guilds or an account friending system are necessary prior additions. The necessity of a dedicated social community of players also means that the developers must add more new modes so veterans have a reason to stick around and new players have new reasons to join.  

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Marvel Snap’s Winterverse event introduces new cards, variants, and more
Marvel Snap art highlights Winterverse variants for Rogue, Ebony Maw, Patriot, and Rockslide.

The latest Marvel Snap update kicks off the Winterverse event, bringing many holiday-themed variants and brand-new cards to the mobile card game.
The two new cards coming to Marvel Snap this week are Darkhawk and Sentry. Darkhawk is a superhero who first emerged in the 1990s and has a techno-organic body with glider wings. In Marvel Snap, he's a 4-Cost, 1-Power Ongoing card that gives +2 Power for each card in the deck of your opponent.
Meanwhile, Sentry is a hero that was introduced in 2000 that has Superman-like abilities, but is connected to an evil entity called the Void that's just as powerful. In-game, that translates to Sentry being a 4-Cost On Reveal card with 8-Power that can't be played at the right location, as playing Sentry will cast a -8 power Void card there.
https://twitter.com/MARVELSNAP/status/1605269381176758272
We don't know if Sentry and Darkhawk are Series 3, Series 4, or Series 5 cards yet. It will take some time for Marvel Snap's meta to evolve and really prove whether or not Darkhawk and Sentry are all that useful, but they do both have interesting abilities. Regardless, keep an eye out for them in Collector's Reserves and in the Token Shop.
They're not the only part of the Winterverse event, though. From December 20 until January 2, Second Dinner is giving away in-game awards for logging in each day. These range from 100 credits to a special Nick Fury card variant featuring Samuel L. Jackson's signature. Five new winter-themed card variants will also start to show up in the shop and Collector's Reserves. You can now find Winterverse cards for Abomination, Ebony Maw, Patriot, Rockslide, and Rogue.
A Winterverse bundle that includes a Sunspot Winterverse Variant, Avatar, 2000 Collector's Tokens, 8000 credits, 100 Sunspot Boosters, and a "Tacos After This?" title will be added to the shop in the coming days as well. 
Marvel Snap is available now for iOS, Android, and PC, and it even made Digital Trends' best games of 2022 list.

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