Skip to main content
  1. Home
  2. Gaming
  3. News

How MultiVersus worked Jason Voorhees into a kid-friendly fighting game

Add as a preferred source on Google
Jason Voorhees in MultiVersus
Warner Bros. Games

After a long wait, MultiVersus relaunches next week. I was able to go hands-on with this reworked version of the game early, and I also got the scoop on how its latest fighter, horror icon Jason Voorhees, was reimagined for the relaunch.

Jason Voorhees is the killer from Friday the 13th, a series of horror films that are certainly much more grisly than any other property included in Player First Games’ and WB Games’ fighting game, even Game of Thrones. That didn’t stop the developers from finding a way to make such an oddball character choice work and do two things Design Director Daniel Kraft thinks all MultiVersus characters should do: pack in references and “find the soul of the character in these amazing IPs.” It all starts with research.

MultiVersus - Official Jason Voorhees "Weirdo in a Mask" Gameplay Trailer

“There’s always someone on the team who’s a superfan of whatever character or stage it is that we’re working on, so we always lean into those individuals to make sure that we get the most authentic feel for the character,” Kraft tells Digital Trends. “For Jason, we had a lot of horror movie fans, and they had some very specific requests that we tried to get into the game.”

Recommended Videos

A quick analysis of Jason’s moveset shows that fandom. He’s a bulky tank character whose central mechanic is building up “gray health” that he can use to absorb damage and prevent him from getting knocked back while charging up powerful attacks. It’s a clever way to adapt a hulking slasher villain like Jason into a multiplayer-minded fighting game like this.

Jason's move list in MultiVersus.
If you’re curious about how Jason Voorhees plays in MultiVersus, here’s his move list! Warner Bros. Games

“We always start with the character first. Whatever IP we get, we need to make sure that how they play feels how you would expect that character to play,” Kraft says of designing Jason’s moveset. “Jason’s an undying juggernaut that can’t be stopped, so we wanted to bring that identity of how you feel when you’re watching the films to him.”

His moves are full of easter eggs; the memorable folding bed murder from Freddy vs. Jason and sleeping bag kill from Friday the 13th Part VII: The New Blood are both attacks here. Ultimately, Jason is quickly cementing himself as my favorite character in MultiVersus because of how well Player First Games adapted him. It also bodes well for the developer’s prowess in bringing other live-action characters to MultiVersus.

“We are trying to bring Jason to a more lighthearted game, and I think we did a great job with that,” Kraft claims. “He fits right in, but you still see him as Jason and he still feels very menacing, but in a way that fits with our art style. Live-action characters are always interesting to bring in next to cartoon characters, but we’ve done that already with Arya (Stark, from Game of Thrones), and Jason was the next step.”

Jason Voorhees isn’t the only new character to expect from MultiVersus. On May 28, Banana Guard from Adventure Time and DC Comics’ The Joker will also be in the game, while Agent Smith of The Matrix will arrive shortly after. MultiVersus relaunches for PC, PlayStation 4, PS5, Xbox One, and Xbox Series X/S on May 28.

Tomas Franzese
Former Digital Trends Contributor
A former Gaming Staff Writer at Digital Trends, Tomas Franzese now reports on and reviews the latest releases and exciting…
Xbox may be about to test a surprisingly clever way to digitize game discs
A delayed Insider update has fueled speculation that Microsoft could soon reveal Positron, a system that reportedly turns physical games into transferable digital licenses
Xbox logo

Microsoft may be preparing to bring Positron to Xbox Insiders as early as next week. The company hasn’t announced the feature or confirmed when players might see it, but a delayed Insider build has given the rumor somewhere to land.

Xbox Insider lead Brad Rossetti teased that the postponed update would be worth the wait. Windows Central executive editor Jez Corden then suggested Positron may be involved. Corden had previously reported the codename after references to the project appeared in Xbox software.

Read more
Black Ops multiplayer is a mess on PlayStation and Activision is rushing to fix it
Activision starts fixing hacked Black Ops lobbies that can lock players out of multiplayer
Adult, Male, Man

It has only been a few days since Activision brought Call of Duty: Black Ops and Black Ops 2 to the PlayStation 4 and PlayStation 5, and hackers are already ruining the experience for returning players.

Modded lobbies have started appearing in the original Black Ops, allowing some players to farm huge amounts of XP while others are being hit with negative XP that can drop their prestige below level 1 and lock them out of multiplayer. Activision has now deployed the first phase of a fix and says more protections are on the way.

Read more
AMD is quietly building a frame generation mode that beats Nvidia at its own game
AMD's next frame generation trick might make your GPU pump out seven extra frames for free.
AMD RX 7800

AMD has been hinting at Multi-Frame Generation for its Radeon cards for a while now, and it looks like the company is further along than it has let on. Preliminary support quietly showed up in the ADLX FidelityFX SDK back in April with the FSR Redstone update, letting users pick a frame generation ratio for the best mix of performance and image quality.

Since then, AMD has shipped several big driver updates, including FSR 4.1.1. As reported by Wccftech, a user on the Chiphell forums used a tool called RadeonTuner to dig through the Adrenalin 26.6.2 WHQL drivers and found options AMD has not talked about publicly. RadeonTuner is a cleaner, more user-friendly take on the Adrenalin software, and it can surface features that live inside the driver but never appear in the official app.

Read more