Skip to main content

The Outer Worlds 2 could dodge Starfield’s biggest flaw by staying small

The player stares off into the distance in The Outer Worlds 2's cinematic trailer.
Xbox Game Studios

With Starfield, Xbox’s grip on Western RPGs has only just begun. Games like Avowed and Clockwork Revolution are courting the markets for fantasy and steampunk RPGs, but another first-party sci-fi RPG is on the horizon: The Outer Worlds 2.

Obsidian Entertainment’s smaller-scale sci-fi RPG made quite the splash when it was released in 2019, thanks to its excellent writing and the developer’s uncompromised faith in the game’s vision. Xbox Game Studios announced this follow-up in 2021 with a reveal trailer poking fun at sci-fi and game reveal tropes. We don’t know much about this upcoming game as Microsoft and Obsidian’s more immediate focus is on Avowed, but the game’s existence has come back to my attention following the release of Starfield.

Starfield, Bethesda’s long-awaited space RPG, finally saw a wide release earlier this week. It’s a wildly ambitious game that reminded me of what makes Bethesda RPGs, something we haven’t gotten in a long time, so special. That said, Starfield is also a flawed game, sometimes buckling under the weight of its own ambition. Now that I’ve beaten Starfield, my attention has turned back to The Outer Worlds 2, which I hope will double down on its unique identity and not feel the need to match Starfield’s scale or ambition.

Bigger isn’t always better

While Microsoft acquired Obsidian during The Outer Worlds’ development, it still felt like an AA game and was even published by a smaller-scale publisher, Private Division. You could see those limits while playing the game, as there were only a couple of planets that players could only explore certain parts of. Compared to a game like Starfield, that may seem quaint, but The Outer Worlds went for quality over quantity.

An man shoots a gun in The Outer Worlds 2's reveal trailer.
Obsidian Entertainment / Xbox Game Studios

Every location I visited during the game felt uniquely handcrafted, as did all the quests I completed and characters I met along the way, some of which I stumbled upon myself. The Outer Worlds is also a game where player choice and agency truly feels influential as characters and the direction of certain quests react clearly to players’ action. Most important characters can be killed, and there are plenty of tough fork-in-the-road decisions to make during the journey.

Its budget showed in terms of things like character animation and the scale of the areas players visit, but sometimes having strict parameters to make a game under can maximize creativity and quality. That can be seen with Starfield, which occasionally struggles to maintain a high level of quality across its wide breadth of features.

Bethesda’s still at the top of its game when it comes to the more traditional RPG aspects, though. I enjoyed its character writing and a narrative concerned with exploring humanity’s hubris and how its desire for constant growth and expansion comes at the cost of sustainability. Ironically, the problems with Starfield’s scale unintentionally echo that theme, as Starfield sacrifices variety for scope, with many planets being somewhat barren and uninteresting to explore despite exploration being a promised gameplay hook.

An astronaut explores a planet's surface in Starfield.
Bethesda

While Starfield has its shortcomings, the game’s ambition will likely influence future RPGs, especially Xbox-exclusive ones. As such, I wondered if I wanted The Outer Worlds 2 to chase Starfield’s scale as another massive AAA RPG with Microsoft’s backing. The more I played Starfield, though, the more I could affirm that I don’t want that to happen. Namely, I hope The Outer Worlds 2 stays smaller in scope, mainly using the backing of Microsoft to polish off the original’s rough edges rather than expand the original’s content and problems exponentially.

The ambition with sequels is to often go bigger and bolder, and Obsidian has teased the sequel will contain a whole new solar system to explore. I don’t want its scale to go much bigger than that, though. I’d rather have two or three planets that are impeccably detailed and filled with entertaining, reactive content rather than a game that attempts to match Starfield’s attempt to have over 1,000 planets and makes each a bit less entertaining to play on as a result.

As I suspected when writing about Starfield and The Outer Worlds last year, it’s now clear that there’s room for both to exist as distinct sci-fi RPG entities under the same company. Obsidian Entertainment shouldn’t feel the need to chase Starfield’s ambition, but The Outer Worlds’ more intimate scope is what makes the series so special. If Obsidian Entertainment does take that approach, The Outer Worlds 2 can maintain its unique identity and feel while circumventing Starfield’s worst aspects.

The Outer Worlds 2 is in development for PC and Xbox Series X/S.

Editors' Recommendations

Tomas Franzese
Gaming Staff Writer
Tomas Franzese is a Staff Writer at Digital Trends, where he reports on and reviews the latest releases and exciting…
Our favorite Xbox Series X games of 2023: Starfield, Hi-Fi Rush, and more
A character from Starfield stands in front of text that Best Xbox Games 2023.

This was a year of low lows and high highs for Xbox.

On one hand, Microsoft's Activision Blizzard acquisition faced a whole lot of scrutiny and Bethesda's Redfall was a bust. On the other, Xbox Game Studios finally started to release first-party games more consistently in 2023, some long-awaited games finally released, and the Activision Blizzard deal eventually went through. Microsoft now looks to keep that momentum going into 2024 as it integrates the Call of Duty publisher into its organization and tries to keep up the first-party consistency with games like Senua's Saga: Hellblade II and Avowed.

Read more
Starfield ends 2023 as a commercial success and a marketing hype disaster
Key art for Starfield

Starfield fans are “gaming’s smartest fans" -- or so Bethesda’s Todd Howard said in the spacefaring RPG’s bustling subreddit. It's a bit of warm flattery fused with careful marketing hype, all wrapped in a feel-good message. Still, I appreciated it nonetheless as one of the first few eager Starfield players bursting through the doors of the game’s iconic Frontier starship in late August. But like many others, I only needed to dig slightly past the veneer of new-Bethesda-game excitement to realize Starfield’s release was underwhelmingly normal in a year of unexpected top-tier releases like Cocoon, Humanity, and yes, Baldur’s Gate 3.

Don’t get me wrong. Starfield ends 2023 as a massive commercial success, topping the Steam charts in September and pushing Xbox back onto the map after a relatively disastrous year. It did exactly what Microsoft needed it to do, and yet, between the mind-numbing repetitiveness of its rather empty universe and Bethesda’s recent trend of clapping back against negative Steam reviews, I’m starting to feel a little less “smart" the older it gets.
Building expectations
Remember when Bethesda was busy calling Starfield “one of the most important RPGs ever made” back at Summer Games Fest in June, and that a not insignificant portion of its fan base simply ate up the hype at face value? Ever the optimist, I was also reasonably stoked about Starfield at that point, so it was a personal shock when the middling reviews came out later across the board, including our own three-and-a-half star score. The response thoroughly shook up the expectations fans had built up over the summer.

Read more
The leaks are correct: Dragon’s Dogma 2 launches in March
A sphinx in Dragon's Dogma 2.

During a Dragon's Dogma 2 Showcase Tuesday afternoon, Capcom confirmed the worst-kept release date secret of recent weeks: Dragon's Dogma 2 launches on March 22, 2024. The livestream also revealed a lot more about the sequel, including the fact that it takes place in a parallel world to the original game.

We first noticed that this highly anticipated sequel to a cult classic RPG was launching in March 2024 earlier this month, when a PEGI game rating with the release date was spotted. While there was potential that this was just a clerical error as the listing was taken down, a release date around this time was again affirmed on Tuesday morning when that same date was listed on the game's Steam page. Capcom finally confirmed the release date itself at the end of the trailer that started the showcase, as Capcom's Hideaki Itsuno had promised on X on Monday.

Read more