Skip to main content

The best STG44 loadouts in Call of Duty: Warzone

Following the Call of Duty: Vanguard integration into Warzone, players have over 40 additional WWII-themed weapons to choose from. As expected, a variety of these have found their way into the Warzone meta, including the STG44. This is one of the starter assault rifles that holds its own, even against top-tier weapons like the Bren, Cooper Carbine, and BAR. The nice thing about the STG44 is its versatility, excelling up close, at long-range, and even as sniper support.

But which loadouts should you use with the STG44? After all, there are so many different ways to build the weapon, it can get overwhelming when looking at the options. Thankfully, we’ve got three essential STG44 loadout recommendations for you to use in Warzone for various play styles.

Recommended Videos

Recommended reading

STG44 overview

The STG44 in Call of Duty: Warzone.
Image used with permission by copyright holder

As always, let’s dive into an overview of the STG44, with a detailed breakdown showing how it compares to other assault rifles. To be frank, the STG44 is nowhere near the best weapon in the game, but its versatility is what makes it shine. This assault rifle falls somewhere in between the likes of the Cooper Carbine and the AK-47 (CW), with a competitive time to kill (TTK) across various distances.

The STG44 doesn’t excel much until after around 30 meters, though, you can absolutely deck it out to perform well up close. According to TrueGameData, the STG44 has a TTK of around 850ms if you hit all chest shots at around 30 meters, putting it right around the median TTK for assault rifles. Though, given how easy it is to control, you’ll be able to consistently achieve this TTK when compared to other weapons like the AK-47 (CW), which are much harder to control.

Bottom line: The STG44 might not look remarkable on paper, but considering its low recoil and versatility, you shouldn’t ignore it.

Long-range

The STG44 in Call of Duty: Warzone.
Image used with permission by copyright holder

Recommended build:

Muzzle F8 Stabilizer
Barrel VDD 760mm 05B
Optic SVT-40 PU Scope 3-6x
Stock VDD 27 Precision
Underbarrel Carver Foregrip
Magazine 8mm Kurz 60 Round Drum
Ammunition Lengthened
Rear Grip Polymer Grip
Perk Sleight of Hand
Perk 2 Fully Loaded

First, let’s dive into the best STG44 build for long-range, which will serve you well on Caldera or Rebirth Island. This is a setup that will emphasize recoil control, accuracy, and range, allowing you to secure eliminations at dozens of meters away.

Start by using the F8 Stabilizer Muzzle. This might be surprising, but you’ll have a much easier time controlling your weapon due to this attachment’s accuracy and damage range boost. It does hurt your sprint-to-fire speed and hip-fire accuracy, but both of those cons are practically non-issues with this build. Then, go with the VDD 760mm 05B Barrel for a boost to damage range, reduction to scope sway, and a boost to accuracy and control. This is key for the long-range setup. After that,  pick an Optic you’re comfortable with, preferably something with at least 2.5x zoom like the SVT-40 PU Scope 3-6x. This attachment actually improves your accuracy, which is a huge bonus.

Since this is a ranged build, we highly recommend using the VDD 27 Precision Stock for additional horizontal recoil control and faster aim down sights (ADS) speeds. This will make the weapon easier to control. Speaking of control, it’s best to use the Carver Foregrip Underbarrel in this case, as it boosts recoil control and hip-fire accuracy. Next is one of the keys to this build and that is the 8mm Kurz 60 Round Drum Magzine. It might be tempting to go with the .30 Russian Short 45 Round Mags or even the 7.62 Gorenko 50 Round Mags, but both of those should be avoided for long-range. the 8mm Kurz gives you plenty of ammo without hurting your recoil control.

To improve your bullet velocity, it’s essential to select the Lengthened Ammunition. This makes your bullets reach your opponents faster, preventing you from having to lead your shots as much. After that, we suggest the Polymer Grip Rear Grip, which gives you better flinch resistance and improved accuracy and recoil control during sustained fire. For your Perk, it might be tempting to use Vital, since it increases torso damage, but this doesn’t actually reduce the number of shots to kill, so it’s best to use Sleight of Hand instead. This perk allows you to reload faster. Finally, equip Fully Loaded for Perk 2 for max starting ammo.

Perks

Perk 1 E.O.D.
Perk 2 Ghost
Perk 3 Combat Scout

When it comes to perks, it’s hard to go wrong with E.O.D., which boosts your damage resistance to explosives. This is typically more consistently useful than Quick Fix and since this loadout is more so built for range, you’ll likely be able to take cover much easier than with a fast-paced class setup. Then, our go-to is almost always Ghost, which keeps you from appearing on the enemy’s minimap during UAVs and on Heartbeat Sensors. Since this is a ranged setup, we highly suggest Combat Scout, allowing you to automatically ping enemies you damage. This makes it easy to consistently shoot through surfaces.

Equipment

Lethal Molotov Cocktail
Tactical Heartbeat Sensor

As usual, we almost always recommend using Molotov Cocktails as your Lethal Equipment, since they can deal tremendous fire damage and cause burning over time. As for Tactical Equipment, we highly suggest the Heartbeat Sensor, allowing you to see all non-Ghosted players within a 50-meter radius. This isn’t as useful during the later portion of a match but can be super effective for the first half.

Close-range

The STG44 in Call of Duty: Warzone.
Image used with permission by copyright holder

Recommended build:

Muzzle Recoil Booster
Barrel Krausnick 220 Rapid
Optic Slate Reflector
Stock Removed Stock
Underbarrel M3 Ready Grip
Magazine 7.62 Gorenko 50 Round Mags
Ammunition Incendiary
Rear Grip Leather Grip
Perk Sleight of Hand
Perk 2 Fully Loaded

Even though the long-range build is what most players gravitate towards, you can actually convert the STG44 into an SMG with the right attachments. This setup prioritizes mobility, fast rate of fire, and ADS speeds, making it easier to secure eliminations up-close.

Swap over to the Recoil Booster Muzzle for an enhancement to your fire rate. While this does hurt your accuracy, you’ll actually be able to take down opponents faster. Just make sure you don’t try to use this weapon past 20 meters or so because it’ll be significantly harder to hit your shots. To boost your fire rate even further, equip the Krausnick 220 Rapid Barrel. Once again, this will hurt your accuracy, but this shouldn’t impact you too much up close. From there, we like using the Slate Reflector Optic, giving you 1.35x magnification without hurting your ADS speed.

When using a close-range weapon, the Removed Stock is always a solid choice since it improves movement speed, sprint-to-fire speed, and ADS speed. From there, switch to the M3 Ready Grip Underbarrel, which gives you faster ADS speed, sprint-to-fire speed, and aim walking movement speed. This will make the weapon feel more like an SMG up-close. Then, we advise going with the 7.62 Gorenko 50 Round Mags Magazine type for better recoil control, movement speed, ADS speed, and fire rate. You’ll be unstoppable within 15 meters or so. We also recommend using Incendiary Ammunition for this since it deals slight damage over time. This does hurt your bullet velocity, which is not a problem with a close-quarters class setup.

From there, equip the Leather Grip for better ADS speeds and aiming stability, making the weapon feel even more like an SMG. Keep the two Perks from the previous build: Sleight of Hand for faster reload speeds and Fully Loaded for max starting ammo.

Perks

Perk 1 Quick Fix
Perk 2 Ghost
Perk 3 Amped

With this build, we like using Quick Fix since you’re more likely to come across multiple enemies up close. This perk allows for immediate health regeneration after you secure an elimination, which comes in handy when facing off against multiple enemies back-to-back. After that, it’s hard to overlook using Ghost, but you can also go with Overkill to bring a long-range rifle or sniper along with you. Then, use Amped to allow for faster weapon swap speed.

Equipment

Lethal Throwing Knife
Tactical Stun Grenades

You’ll be using this weapon in close-quarters scenarios, so it makes sense to utilize Throwing Knives to finish off downed opponents without wasting ammo. Likewise, Stun Grenades are excellent for giving you the upper hand when you anticipate a gunfight, as they temporarily concuss and immobilize your opponents. Of course, Heartbeat Sensors are fantastic as well.

All-around

The STG44 in Call of Duty: Warzone.
Image used with permission by copyright holder

Recommended build:

Muzzle Mercury Silencer
Barrel VDD 760mm 05B
Optic G16 2.5x
Stock VDD 34S Weighted
Underbarrel Carver Foregrip
Magazine .30 Russian Short 45 Round Mags
Ammunition Lengthened
Rear Grip Polymer Grip
Perk Sleight of Hand
Perk 2 Fully Loaded

For the final build, we’ll be leaning into one that holds its own from afar and up close, giving you the best of both worlds. This is sort of a hybrid between the previous two loadouts, with improved ADS times, recoil control, and suppression.

We suggest equipping the Mercury Silencer Muzzle with this loadout, giving you sound suppression and improved recoil control. This will keep you from appearing on the enemy’s minimap while firing. Then, it’s best to switch to the VDD 760mm 05B Barrel, which gives you more accuracy, reduced scope sway and gun bob, and better damage range. You can then utilize the G16 2.5x Optic for better magnification, accuracy, and recoil control. This will help make the STG44 feel like a laser beam without hurting your ADS speeds as much as the 3x Optics.

From there, go with the VDD 34S Weighted Stock, which gives you improved accuracy, flinch resistance, recoil control, and aiming stability. All of this will help you secure mid-range eliminations. Likewise, the Carver Grip Underbarrel will also help you with recoil control and hip-fire accuracy — perfect for those ranged battles. Now, equip the .30 Russian Short 45 Round Mags for better bullet velocity, range, bullet penetration, and overall damage. This does hurt your recoil control, but you can get away with this at mid-range. To improve bullet velocity even more, utilize the Lengthened Ammunition type with this build.

After that, go with the Polymer Grip Rear Grip for better flinch resistance and more accuracy and recoil control during sustained fire. This will, once again, help you stick to your target easier. Then, stick with Sleight of Hand for faster reload speeds, and Fully Loaded, which gives you max starting ammo.

Perks

Perk 1 E.O.D.
Perk 2 High Alert
Perk 3 Combat Scout

Since this build works best from afar, you can get away with skipping Quick Fix in favor of E.O.D. Though, both are good, so pick whichever suits your playstyle more. For this loadout, we actually recommend going with High Alert as long as you’re confident in your skills. It’s hard to skip using Ghost, but if you can hold your own in battle, you’ll be glad you have High Alert equipped, as it causes your screen to flash when an enemy looks in your direction. Then, go with Combat Scout so you can ping enemies for your whole team when you deal damage.

Equipment

Lethal Molotov Cocktail
Tactical Stun Grenades

Finally, go ahead and equip what you’ve been using if you’ve tried our previous builds. Molotovs are fantastic Lethals, as they can easily down a player if you hit them directly while causing prolonged damage. Stuns are also excellent since they freeze your enemies temporarily while blinding them for a brief moment. Though, Heartbeat Sensors are fantastic, as well.

Joseph Yaden
Former Digital Trends Contributor
Joseph Yaden is a freelance journalist who covers Nintendo, shooters, and horror games. He mostly covers game guides for…
The best Wildcards in Call of Duty: Black Ops 6
Kill Order gameplay in Call of Duty: Black Ops 6.

The concept of a Wildcard might sound like a risky endeavor in Call of Duty: Black Ops 6, but this part of your loadout isn't random at all. We haven't seen this system since Cold War, and even those who remember it from that game will need to learn all the new cards there are in Black Ops 6. You can only equip a single Wildcard on your loadout, but they are powerful enough to completely redefine your playstyle. So far, there are only six to unlock while grinding through the levels with your friends, but picking just one is still a tough choice, especially if you want to use a permanent unlock on one after hitting Prestige. We've ranked all the Wildcards in Black Ops 6 so you can always have the winning hand.
All Black Ops 6 Wildcards, ranked

There is a level of personal preference in which Wildcard you will find better than others, but in most cases, the ones we've ranked as the best will help every player gain an edge in online matches. Here's our ranking of each Wildcard from best to worst, along with what level you unlock them at.
Perk Greed - Level 54
The last Wildcard you unlock is easily the most powerful. Perk Greed lets you unlock a fourth Perk to your loadout instead of being limited to three, which can borderline break the game if you choose the right set of Perks. It is also the most versatile of the Wildcards since it gives you the most options to play with instead of a specific bonus you may not find useful. It can also more easily unlock the special bonus buff you get for equipping three Perks from the same category.
Gunfighter - Level 33
Right in the middle of the unlock list, Gunfighter is one Wildcard you could easily make a case for over Perk Greed in some situations. This one increases your attachment points for your primary weapon by three. If you're rocking a top-tier weapon already, this Wildcard can let you tweak its stats even higher. We rank it second because it only applies to one weapon and thus is a bit more limiting.
Overkill - Level 24
For such an early Wildcard, Overkill is quite a powerful choice. This card lets you equip any weapon (except melee weapons) in your Primary and Secondary slots instead of the ones typically reserved for each. That means you can build a loadout with two Primary weapons and be far more versatile on the battlefield. Instead of having to trade off range, damage, rate of fire, mobility, or any other aspect of your game, you can cover almost all your bases by picking two Primary weapons that cover each other's weaknesses.
Prepper - Level 45
Field upgrades are powerful, don't get us wrong, but having two instead of one isn't always that much of a game-changer. It's a bit less useful than Gunfighter only because field upgrades are more situational and require more attention to use to their full potential. If that's you, then this is a great choice.
Danger Close - Level 38
Who doesn't want another grenade, Molotov, or combat axe? Is getting a second Lethal worth the Wildcard slot, though? Not in our opinion. Most of the time, Lethals are used in desperation or as a way to deny enemy movement for a time, and even then, they are risky because of how vulnerable you are while using them.
Tactical Expert - Level 15
The first Wildcard you get is better than nothing, but only just. It's exactly like Danger Close, only you can hold two Tacticals instead of Lethals. This is, by nature, a little worse since Tacticals don't have the ability to kill an enemy (unless you get super lucky and you directly hit an enemy with one who is on low HP). You can get some use out of them, but you're better off upgrading as soon as you have another option.

Read more
The best Perk-A-Colas in Call of Duty: Black Ops 6
A screenshot from Call of Duty: Black Ops 6's zombies mode.

There's nothing more refreshing than taking a nice big swig of a Perk-A-Cola during an intense Zombies match with your pals in Call of Duty: Black Ops 6. Besides tasting great (we assume), these colas empower you with buffs that will keep you alive until the later rounds. These bonuses are just as important as the Pack-A-Punch, but come in a wider range of flavors. It is possible to stack them all, but that gets expensive very fast so you need to be thrifty about choosing which ones are most valuable early on. These colas come in eight different types that may or may not be worth your Essence to chug. If you want to know which ones are the best in Black Ops 6, check out our ranking.
Best Perk-A-Colas in Black Ops 6

We're ranking these Perk-A-Colas based on their base bonuses, not any additional effects you can get if you Augment them, from best to worst.
Jugger-Nog
You can never go wrong with the classic Jugger-Nog. Increasing your health by 100 is useful for the entire duration of a Zombies mode, but especially in the early rounds. Going down is at best a major setback and at worst a cascade into defeat. This extra health allows you to get out of a bad situation that would otherwise end your run.
Quick Revive
This Perk has two components, with the less useful one being the ability to revive teammates 50% faster. Ideally, that shouldn't be needed but is nice. However, what makes it rank so high is the 50% shorter delay on health regen. Your health will come back over time in Zombies but at a dreadful pace. Starting to heal faster means less time running and kiting zombies around and more time in the action helping the team.
Speed Cola
The best early guns for Zombies mode have a large magazine, fast reload, or both. Running out of ammo at the wrong time and not being able to get more rounds in the chamber fast enough has ended many a run, but Speed Cola is the solution. It will speed up your reloads and armor plating by 30%. That's not a massive number, but fast enough to make the difference.
Stamin-Up
These zombies aren't the shambling types. They will chase you down like sprinters, and some of the monstrous ones can outpace you even at full tilt. Stamin-Up sounds like it would let you run for longer, but actually just lets you run faster since you have no limit on sprint in Black Ops 6. Positioning is everything in Zombies so being able to get where you need to be faster is never a bad thing, especially if it's a downed teammate bleeding out.
Deadshot Daiquiri
Every zombie has a weak spot, which is most often the head. Deadshot Daiquiri makes a critical hit hurt even more than normal, plus increases your auto-aim on those weak points when you aim down sights (ADS). That second part shouldn't factor much if you've got good aim, which is why this is only a decent Perk-A-Cola.
PhD Flopper
Not being able to hurt yourself is situationally useful, and the ability to cause an explosion by diving is a risky move. Yes, it's cool, but you don't want to be lying prone surrounded by zombies. This is a cool gimmick, but save yourself the Essence and skip it.
Elemental Pop
When Elemental Pop works, it's great. The problem with it is that you can't rely on it. It gives a small chance on every shot you take to add a random ammo mod effect, which is cool but impractical. If you have spare Essence on you, sure, it won't hurt you to have, but it isn't something that will turn the tide for you or your team.
Melee Macchiato
Finally, Melee Macchiato bottoms out the list. It is fine in the early game when the hordes are small and you're better off meleeing enemies since it will smack enemies away with each hit, but quickly drops off in usefulness. When the zombies get too strong and too numerous, you will need a lot more than a strong punch to deal with them and end up forgetting you even have it.

Read more
The best Call of Duty games, ranked
Soldier holding weapon in Modern Warfare II.

Few video game series are as influential and popular as Call of Duty. The annualized franchise throws players into fast-paced battles across various historical time periods -- along with fictional eras as well. Call of Duty has taken us to World War II, the Cold War, a modern setting, and even to the future.

Although it's one of the most successful video game franchises out there, Call of Duty's quality varies significantly from game to game, with some fantastic entries in the series, but many mediocre ones as well. But which Call of Duty games are worth your time and which ones should you skip? To answer that question, we've ranked all the mainline entries in the series, with details about why you should or shouldn't play a particular game.

Read more