Skip to main content
  1. Home
  2. Gaming
  3. Reviews

The Legend of Zelda: Link’s Awakening is endearing and wonderfully weird

Add as a preferred source on Google
the legend of zelda links awakening e3 2019 hands on  link s
Image used with permission by copyright holder

“Why you can trust Digital Trends – We have a 20-year history of testing, reviewing, and rating products, services and apps to help you make a sound buying decision. Find out more about how we test and score products.“

Image used with permission by copyright holder

The Legend of Zelda: Link’s Awakening was my first Zelda game. I remember Koholint Island as a weird and wonderful place populated by familiar faces from other Nintendo franchises. I instantly fell in love with the series.

Recommended Videos

There was one problem, though. My preowned cartridge’s battery died soon thereafter. So as a young boy eating up too many AA batteries, I played the opening hours a lot. I didn’t beat the game at the time because of this inconvenience, but I later rectified that childhood travesty on Nintendo 3DS with Link’s Awakening DX. Given my history with Link’s Awakening, it’s fitting that my 20-minute E3 2019 hands-on demo with the Nintendo Switch remake started from the very beginning.

You probably already know this, but Link’s Awakening is visually marvelous on Switch. Link’s adorable design resembles a toy doll, and the world is bright, colorful, and inviting. The isometric camera perspective is close-in, so you can take in the charming sights of Koholint Island.

Sadly, the fresh art style was undercut by performance issues. I only had the chance to play in console mode, but the framerate — especially when faced with enemies — frequently dipped. The stuttering animations made Link’s movements look robotic at times. Performance miscues didn’t ruin my experience, but let’s hope Nintendo is able to make Link’s Awakening run smoother for the September launch.

Get weird, Nintendo

As an authentic remake, Link’s Awakening‘s gameplay may feel jarring to those used to modern Zelda games. The tried-and-true dungeon loop featured in nearly every Zelda game pre-Breath of the Wild is here, but it’s much less guided than recent top-down Zelda games. It’s a bizarre game — weird Nintendo at its finest.

Image used with permission by copyright holder

After grabbing your sword at the beach, you have to head to the Mysterious Forest to speak with a raccoon about a mushroom. Without previous knowledge, it might take some time to know where to go. Once you locate the patch, it’s you’ll meet up with a witch. She brews the mushroom in her cauldron and hands over the concoction: Magic Powder. Throwing a handful of the Magic Powder at the raccoon turns him back into a man. Why? Who knows.

This weirdness is why I’ve loved Link’s Awakening for two-plus decades. At face value, the moving parts are disjointed, but they inexplicably come together.

Outside of framerate issues, the combat was fun. Nintendo smartly mapped the shield to the right trigger, which frees you up to equip two items to the face buttons. Deflecting javelin throws from Moblins and slashing them with my sword in the Mysterious Forest felt great.

Though I didn’t go beyond the start of the first dungeon, Link’s Awakening is a nearly 1:1 remake. As such, you’ll likely happen upon lots of dead ends. Paths are blocked all over Koholint Island. Sometimes it’s boulders that need to be lifted with the Power Bracelet, other times it’s holes that need to be leaped over with Roc’s Feather (neither of which I acquired during the demo). Narrow pathways can be easily overlooked, so you have to pay close attention to your surroundings.

Image used with permission by copyright holder

The map might be your best friend, and keep you from walking in circles. The remake lets you mark heart pieces on the map so you can easily find your way back later on after securing whatever item you needed.

I stumbled across a new house in the remake that seems to track and hold collectibles hailing from Super Mario Bros. (like Shy Guy and Boo). If anything, Nintendo has leaned more into Link’s Awakening’s wacky crossover elements with the remake.

Link’s Awakening will even have a dungeon building tool called Chamber Dungeons. Level tiles from completed dungeons can be found throughout Koholint Island. If you bring the pieces to the gravedigger Dampé, you can create a mix and match dungeon to run through for rewards. Dampé hails from Ocarina of Time, so it’s odd to see him here. His presence makes me wonder if anyone else will appear.

The Legend of Zelda: Link’s Awakening launches September 20 on Nintendo Switch. The endearing art style feels like a perfect fit for Koholint Island. I wouldn’t worry much at all about the performance issues in the E3 demo. There’s a better chance of Super Mario Bros. releasing on PlayStation 4 than Link’s Awakening not living up to Nintendo’s rigorous standards.

Steven Petite
Former Digital Trends Contributor
Steven is a writer from Northeast Ohio currently based in Louisiana. He writes about video games and books, and consumes…
GTA 6 owns November, unless the Ocarina of Time Remake has something to say about it
If any game can launch alongside GTA 6, it’s Ocarina of Time Remake
The cast of The Legend of Zelda: Ocarina of Time poses in promotional art.

When a major studio or publisher drops a legacy AAA title, other studios generally avoid releasing around the same timeline to avoid having their sales eaten by the more popular game. So when Grand Theft Auto 6 finally got its release date, it was clear no one would be shipping their game during the same month.

But another game maker might be challenging it with a goliath of its own. A new discovery on Nintendo’s UK store has sparked speculation that The Legend of Zelda: Ocarina of Time Remake could launch on November 12, just seven days before GTA 6 arrives on November 19.

Read more
Nvidia’s RTX 50 GPUs are about to cost nearly double what you paid at launch
Reported price hikes across Nvidia's RTX 50-series GPUs show some cards nearly doubling in cost since launch, driven largely by AI data center demand.
Nvidia

I remember when a $999 GPU felt like the "expensive but justifiable" tier, something buyers saved months for before building their dream gaming PC. Nvidia's about to make that price feel affordable.

Back in January, reports surfaced that AMD and Nvidia had warned board partners about incoming price increases. 

Read more
AMD reveals budget-friendly RX 9050 GPU. More than anything, it’s a sign of terrible times for gaming
RX 9050 also comes in a 4GB variant for system integrators
AMD RX 9050 GPU render

AMD has launched the Radeon RX 9050, an entry-level RDNA 4 graphics card built for 1080p gaming. The retail version comes with 8GB of GDDR6 memory and reportedly starts at $279, although its release is limited to Asia-Pacific, Japan, and Latin America.

The card has 16 compute units, 1,024 stream processors, and a 92W board power. AMD claims 96 fps in Cyberpunk 2077 and 131 fps in Forza Horizon 6 at 1080p medium. However, the launch also includes a less appealing 4GB version for prebuilt gaming PCs.

Read more