Skip to main content
  1. Home
  2. Gaming
  3. Evergreens

Here’s everything we know about EA Vancouver’s Star Wars game

Visceral's Star Wars game had heists and starred seedy heroes

Add as a preferred source on Google

Electronic Arts has several Star Wars projects in development, including November’s Star Wars Battlefront II, but there may not be any more intriguing than the action-adventure title formerly in development at Dead Space developer Visceral Games. The project, which is now in production across EA Worldwide Studios led by EA Vancouver, is a largely unknown quantity. Even before the project “pivoted,” very little of the game had been shown to the public. Despite all the mystery, many fans were waiting with bated breath, as its team included (still includes?) some of the most talented developers in the industry. We’re keeping our fingers crossed that it won’t suffer the same fate as Star Wars 1313. Here is everything we know so far about EA’s mysterious Star Wars action game.

What is it?

Well, that’s the million dollar question.

Recommended Videos

The game was originally in development at Visceral Games, under the stewardship of Uncharted series writer Amy Hennig. During Electronic Arts’ 2016 EA Play presentation, we saw a few seconds of what was labeled “early in-game footage.” It showed a human male protagonist exiting a building on a desert planet that looked like it could be Tatooine, with Imperial flags draped over two structures nearby. There are Star Destroyers overhead, which points to a galaxy firmly under the control of the Emperor. In 2015, voice actor Nolan North told Metrocon attendees that the game would be “along the same lines” of the canceled LucasArts game Star Wars: 1313 and the Uncharted series.

It’s unclear, however, how much of that original premise will make it into the final game. In October 2017, EA announced plans to shutter Visceral. The publisher said the game is still in development at EA Vancouver, which had already been working on the game in a support capacity. The company announced that EA Vancouver would be assisted by other EA studios as well. Executive Vice President of EA Patrick Söderlund described the Visceral project as “a story-based, linear adventure game.”

The decision to close the studio seems to be centered around the decision to drastically alter the game’s structure to create something more open-ended.

“We will maintain the stunning visuals, authenticity in the Star Wars universe, and focus on bringing a Star Wars story to life,” Soderlund said. “Importantly, we are shifting the game to be a broader experience that allows for more variety and player agency, leaning into the capabilities of our Frostbite engine and reimagining central elements of the game to give players a Star Wars adventure of greater depth and breadth to explore.”

A post-mortem of Visceral’s unfinished project reported by Kotaku could provide clues into those “central elements.” Visceral’s Star Wars game was called Ragtag, pitched as Star Wars meets Oceans Eleven. Given the nature of that premise, it would’ve likely been quite different (and still could be) from your typical Star Wars experience. You would play multiple protagonists, but when you weren’t controlling a certain character, they’d still be able to utilize their unique abilities to help out your team. An integral aspect of Ragtag were “sabotage” moves, which let players alter the environment to distract enemies and make progress. Sabotage powers were said to take the place of traditional Jedi tricks (the Force).

Hennig’s continued involvement in the project seems unlikely. In a statement to IGN, EA said it is “in discussions with Amy about her next move.” EA also specified that EA Vancouver will use assets made for the Visceral game in the new project.

From the sounds of it, the still untitled game will be reworked into a less linear experience.

What’s the story?

While there’s no way to know how the project’s story will change following Visceral’s dissolution, the Kotaku report on Visceral’s demise confirmed rumors that the game was set to take place between the events of the original Star Wars film and The Empire Strikes Back.

The game was supposed to hone in on Dodger, a criminal who dodged the draft and earned enough money working for Jabba the Hutt to pay his way off the Imperial hit list. The grand scale threat, and the central crisis, was the destruction of his home planet, Alderaan.

The Kotaku story revealed Dodger’s teammates: Oona, a mob boss’ daughter, and Buck, the team leader.

While these story elements could be completely scrapped, it’s possible that the “reimagining of the central elements of the game” may still involve some of these characters and storylines.

When can we play it?

With the move to EA Vancouver, this untitled Star Wars project is now even further off than before. In the post about Visceral closing down, Söderlund said a new launch window will be provided “in the future.”

Update: Edited to reflect the closure of Visceral Games.

Gabe Gurwin
Gabe Gurwin has been playing games since 1997, beginning with the N64 and the Super Nintendo. He began his journalism career…
Sony’s new PlayStation Pulse gaming headsets go big on bass and finally add ANC
More magnets, more bass, and better sound isolation
Electronics, Headphones

Sony has a new pair of PS5 headsets on the way, and the premium model is getting a lot better than its predecessor. The company has revealed the PlayStation Pulse Wireless Headset and Pulse Edge Wireless Headset, refreshing the audio lineup it established with the Pulse Elite in 2024.

Both use larger custom planar magnetic drivers, PlayStation Link connectivity, Bluetooth, and AI-enhanced microphone noise rejection. Though the Pulse Edge really takes things to the next level.

Read more
Razer’s Kraken V4 X Sensa wants to add haptics to your gaming audio
Sensa HD Haptics turns in-game audio into physical feedback, so every gunshot and explosion will hit differently.
Razer Kraken V4 X Sensa HD Haptics side shot

Razer has decided that hearing an explosion isn't quite enough anymore. The company has launched the Kraken V4 X Sensa HD Haptics, a new wired gaming headset that adds physical vibrations to the audio experience. Essentially, when something suitably dramatic happens in a game, the headset can make the player feel it as well as hear it.

The big trick here is Sensa HD Haptics, Razer's haptic technology that converts compatible game audio into physical feedback. Explosions, gunshots, engines, and other low-frequency sounds can translate into vibrations through the headset, adding another layer of immersion without requiring a fancy gaming chair with an unnecessarily aggressive subwoofer.

Read more
Xbox Game Pass is loading up September with Gears of War: E-Day, Dune: Awakening, Minecraft Dungeons II, and more
The next Game Pass wave is less "something to play" and more "when am I supposed to play all this?"
Xbox Game Pass is getting Gears of War E-Day, Dune Awakening, Minecraft Dungeons II and more

If the Xbox Game Pass backlog wasn't already terrifying enough, Microsoft has just added another batch of games to the pile. The latest wave stretches from September 16 through October 6, with big names including Dune: Awakening, Ninja Gaiden 4, Minecraft Dungeons II, and Gears of War: E-Day.

Dune and Ninja Gaiden are warming up the Game Pass party

Read more