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Call of Duty: Warzone 2.0 Season 2 will finally fix its looting system

After a two-week delay, Activision will finally release Call of Duty: Warzone 2.0 Season 2 on February 15. Ahead of its release, Activision published a new blog post detailing what to expect from Season 2. Most notably, Season 2 will completely change how looting and inventory management works in Warzone 2.0, hopefully fixing one of the most heavily criticized things about the game.

Now, instead of the menu system featured since launch, Warzone 2.0 will work similarly to the first installment: loot will now drop to the ground in a pile. This willstreamline the looting process, allowing players to grab items much faster. In addition, Medium and Large Backpacks are being removed entirely, only allowing the use of Small Backpacks for the duration of the match. This will not only improve how players collect loot, but will also prevent players from hoarding Self-Revive Kits and other items.

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The update will also improve the cash pool, with the minimum stacks increased to $800 for ground loot, while cash registers will have stacks of $500, at least. Thankfully, Season 2 will revert back to the 1v1 Gulag as well, which was yet another major point of criticism with Warzone 2.0.

Expect other new features including default 3-Plate Vests, the ability to move faster while applying armor plates, improved Buy Station spawns, and the reduction of Loadout Drop costs.

Most of the new features will mirror the mechanics of the original Warzone, which was in a decent spot at the end of its life cycle. Activision will reveal more about Season 2 in the coming weeks, with announcements about the overall theme, new weapons, and other additional features to come.

Joseph Yaden
Former Digital Trends Contributor
Joseph Yaden is a freelance journalist who covers Nintendo, shooters, and horror games. He mostly covers game guides for…
The best Perk-A-Colas in Call of Duty: Black Ops 6
A screenshot from Call of Duty: Black Ops 6's zombies mode.

There's nothing more refreshing than taking a nice big swig of a Perk-A-Cola during an intense Zombies match with your pals in Call of Duty: Black Ops 6. Besides tasting great (we assume), these colas empower you with buffs that will keep you alive until the later rounds. These bonuses are just as important as the Pack-A-Punch, but come in a wider range of flavors. It is possible to stack them all, but that gets expensive very fast so you need to be thrifty about choosing which ones are most valuable early on. These colas come in eight different types that may or may not be worth your Essence to chug. If you want to know which ones are the best in Black Ops 6, check out our ranking.
Best Perk-A-Colas in Black Ops 6

We're ranking these Perk-A-Colas based on their base bonuses, not any additional effects you can get if you Augment them, from best to worst.
Jugger-Nog
You can never go wrong with the classic Jugger-Nog. Increasing your health by 100 is useful for the entire duration of a Zombies mode, but especially in the early rounds. Going down is at best a major setback and at worst a cascade into defeat. This extra health allows you to get out of a bad situation that would otherwise end your run.
Quick Revive
This Perk has two components, with the less useful one being the ability to revive teammates 50% faster. Ideally, that shouldn't be needed but is nice. However, what makes it rank so high is the 50% shorter delay on health regen. Your health will come back over time in Zombies but at a dreadful pace. Starting to heal faster means less time running and kiting zombies around and more time in the action helping the team.
Speed Cola
The best early guns for Zombies mode have a large magazine, fast reload, or both. Running out of ammo at the wrong time and not being able to get more rounds in the chamber fast enough has ended many a run, but Speed Cola is the solution. It will speed up your reloads and armor plating by 30%. That's not a massive number, but fast enough to make the difference.
Stamin-Up
These zombies aren't the shambling types. They will chase you down like sprinters, and some of the monstrous ones can outpace you even at full tilt. Stamin-Up sounds like it would let you run for longer, but actually just lets you run faster since you have no limit on sprint in Black Ops 6. Positioning is everything in Zombies so being able to get where you need to be faster is never a bad thing, especially if it's a downed teammate bleeding out.
Deadshot Daiquiri
Every zombie has a weak spot, which is most often the head. Deadshot Daiquiri makes a critical hit hurt even more than normal, plus increases your auto-aim on those weak points when you aim down sights (ADS). That second part shouldn't factor much if you've got good aim, which is why this is only a decent Perk-A-Cola.
PhD Flopper
Not being able to hurt yourself is situationally useful, and the ability to cause an explosion by diving is a risky move. Yes, it's cool, but you don't want to be lying prone surrounded by zombies. This is a cool gimmick, but save yourself the Essence and skip it.
Elemental Pop
When Elemental Pop works, it's great. The problem with it is that you can't rely on it. It gives a small chance on every shot you take to add a random ammo mod effect, which is cool but impractical. If you have spare Essence on you, sure, it won't hurt you to have, but it isn't something that will turn the tide for you or your team.
Melee Macchiato
Finally, Melee Macchiato bottoms out the list. It is fine in the early game when the hordes are small and you're better off meleeing enemies since it will smack enemies away with each hit, but quickly drops off in usefulness. When the zombies get too strong and too numerous, you will need a lot more than a strong punch to deal with them and end up forgetting you even have it.

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The best Call of Duty games, ranked
Soldier holding weapon in Modern Warfare II.

Few video game series are as influential and popular as Call of Duty. The annualized franchise throws players into fast-paced battles across various historical time periods -- along with fictional eras as well. Call of Duty has taken us to World War II, the Cold War, a modern setting, and even to the future.

Although it's one of the most successful video game franchises out there, Call of Duty's quality varies significantly from game to game, with some fantastic entries in the series, but many mediocre ones as well. But which Call of Duty games are worth your time and which ones should you skip? To answer that question, we've ranked all the mainline entries in the series, with details about why you should or shouldn't play a particular game.

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You might want to wait a bit to play Call of Duty: Black Ops 6 on Steam
A player runs in Call of Duty: Black Ops 6 multiplayer.

It's Call of Duty: Black Ops 6 launch day, which means potentially millions of players are hopping into the new single-player campaign, the updated multiplayer mode, and Zombies. While posts online about the performance of the game seem to be minimal, there have been reported issues on PC, specifically via Steam.

It's been a common story lately about players being mad at third-party launchers on Steam, and that remains the case for Black Ops 6. Call of Duty's is called Call of Duty HQ (COD HQ), and it's a hub for players to manage their game installs, whether they want to only download certain game modes or launch a specific game. It seems as if players can only switch between modes through the launcher and have to go through multiple menus to boot the game up. In the worst cases, they can't launch the game at all.

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