Skip to main content
  1. Home
  2. Gaming
  3. Features

2021’s biggest games were too Hollywood for their own good

Add as a preferred source on Google

Video games have gone through a radical transformation over the past decade. While the public largely saw them as simple, escapist entertainment back in the day, big companies like Sony and Ubisoft had more ambitious plans. The 2010s saw the rise of more story-driven games, putting the word “cinematic” in every gamer’s lexicon.

We’ve been in a renaissance for AAA games ever since. Titles like The Last of Us and God of War have raised the bar for video game storytelling with high production value, better scripts, and advancements in performance capture. Hollywood was a north star through all of it, giving studios a lofty goal to strive towards. And by 2020, that had largely been accomplished. Games were delivering both blockbuster spectacle and more nuanced narratives, with some even attracting A-list voice talent.

Recommended Videos

But 2021 has seen some stick too close to the script. The once groundbreaking Hollywoodization of video games is starting to backfire, or at the very least stunt the industry’s growth. Some of this year’s biggest games settled for summer blockbuster status, but that undersells what the medium is capable of. Video games can be so much more than light popcorn fare.

Popcorn flicks

When I look back at this year’s biggest games, only a few of them really feel like they’ll stick with me beyond 2021. That’s not because they weren’t fun. On the contrary, I had a blast playing some of this year’s big-ticket titles. But I found myself enjoying those games in the way I love watching an action movie at a megaplex: I came, I saw, I forgot hours after credits rolled.

Take one of 2021’s clear game of the year frontrunners, Ratchet & Clank: Rift Apart. It’s a thrilling action-platformer that rightfully landed a No. 4 spot on Digital Trends’ own year-end countdown. Like anyone else, I was smitten by its spectacular dimension-hopping tech and its arsenal of chaotic weapons.

Rivet shoots a robot in Ratchet and Clank: Rift Apart.
Image used with permission by copyright holder

I probably couldn’t tell you much about its narrative beats, though; Rift Apart’s storytelling is about as summer blockbuster as it gets. Light character arcs weave in and out of spectacular action set-pieces that feel like a random collection of amusement park rides. It’s essentially a Marvel movie (developer Insomniac is the studio behind Marvel’s Spider-Man) with a lot of thrills, but little substance. Even the original game’s capitalist satire has been softened, making it feel inoffensive to as many players as possible.

Marvel was also on my mind as I played through Halo Infinite’s campaign. Previous Halo games were grand space operas that took pleasure in their melodrama. Infinite, on the other hand, feels stylistically inseparable from, say, Captain America. There’s a forgettable big bad to shoot and plucky sidekicks that quip every second they get. The game even seems embarrassed to be Halo at times, making self-aware jabs at itself the same way Peter Parker scoffs at the name “Otto Octavius” in the trailer for Spider-Man: No Way Home.

The Master Chief in a trailer for Halo Infinite
Microsoft

Both Halo Infinite and Rift Apart end up feeling strangely similar. They draw on the same Hollywood formula, carefully deploying humor and spectacle to counterbalance drama. Far Cry 6 takes the same approach, softening its loaded political themes with farcical comedy that keeps it from getting too divisive. Even Deathloop feels cuts from the same cloth, despite being dressed up in flashier aesthetics.

Hollywood isn’t exactly a bastion for innovation. Big budget blockbusters are money machines built for mass appeal. They look to draw the biggest audience possible, which is why they can feel so formulaic. Studios like Marvel treat movies like equations, boiling down creativity to a science. Spectacle cinema is still a joy to watch, but it rarely pushes the medium forwards.

Developers once looked to Hollywood movies for inspiration, borrowing ideas to strengthen a growing entertainment artform and lend it legitimacy. Now blockbusters are starting to feel like a crutch that’s flattening major games into the same template.

Outside the box

It’s not just a matter of tone. Most of this year’s biggest games struggled to marry their narrative ambitions to the actual gameplay in a meaningful way. What players actually do rarely matches up with the story being told. Rift Apart is a sincere tale about two lonely creatures trying to feel at home in a chaotic universe. The shooting gameplay doesn’t build that idea — it’s just a fun activity between cutscenes.

That’s the problem with games striving to hit cinematic heights, but not moving too far beyond that. The best video games think about the intersection of mechanics and story. The Last of Us is as memorable as it is because it makes players assume they’re the hero through play, only to subvert that expectation. Its thematic takeaways about heroism are as impactful as they are because players are the ones actually performing the game’s morally grey acts of violence.

Selene Vassos from Returnal.
Housemarque

Some of this year’s most notable releases take that same approach to great effect. Returnal puts players in an anxiety-inducing time loop that’s difficult to break out of (literally, as it’s a punishingly hard game). That gameplay setup only strengthens its larger story about a character reliving an inescapable trauma over and over again. Metroid Dread is similarly effective, making players deal with the consequences of a series’ worth of reckless decisions that snowball into a nightmarish cautionary tale. It’s no surprise that these titles took the top two spots on our best games of 2021 list.

Some smaller games took a similar approach. It Takes Two talks about teamwork and partnership by speaking through co-op gameplay that demands communication between players. Blaseball’s Expansion Era told a harrowing story about the dangers of excess by having the game itself literally collapse under an unsustainable list of features. Before Your Eyes explores the old “blink and you miss it” idiom by literally tracking the player’s eyes, an idea that can only exist in interactive media.

Cody and May stand with Dr. Hakim in It Takes Two.
Image used with permission by copyright holder

These examples don’t simply graft a movie plot onto a game. The stories they tell work so well because they’re built around play, a tool film directors don’t have in their arsenal. Much like a novel and a piece of live theater can both accomplish something that the other can’t, games have a specific language that allows them to explore uncharted territory. When they just strive to replicate movies, it removes what actually makes the medium special.

The gaming industry has had to fight to prove that games are more than just mindless toys. In 2021, it was clear that the medium had truly crossed that barrier and earned respect from artistic institutions, such as Tribeca Fest. With legitimacy achieved, it’s time for major studios to stop thinking of games as movies and start thinking of them as games.

Giovanni Colantonio
As a veteran of the industry who first began writing about games professionally as a teenager, Giovanni brings a wealth of…
Modern Warfare 4 brings Call of Duty back to its glory days. I hope the streak lives.
Infinity Ward’s latest campaign goes back to Call of Duty’s roots and recaptures what made me a fan more than a decade ago.
Call of Duty MW4 menu screen

The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.

After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.

Read more
Epic is throwing $50,000 for vibe-code games. What could possibly go wrong?
Epic is rewarding vibe-coded games with real money
Epic MegaJam 2026

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

Read more
Monster Hunter Outlanders arrives on Android and iOS next week with four-player co-op
The free-to-play spin-off launches October 29 with open-world exploration, mobile-focused combat, and a building system.
Monster Hunter Outlanders poster

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.

Read more