Skip to main content

‘Dead Cells’ Review

Raw and brutal, ‘Dead Cells’ will pummel you, and you'll like it

Dead Cells review
‘Dead Cells’
“‘Dead Cells’ is a chaotic, punishing, and rewarding indie game that cannot be missed.”
Pros
  • Fast-paced combat
  • Meaningful unlockables
  • A vast progression system
  • Great visuals and presentation
Cons
  • Platforming sections feel underwhelming
  • Shields are pointless

After an extended period under Steam’s Early Access, Motion Twin finally released Dead Cells. Cleverly dubbed a “roguevania,” it blends elements from roguelite and Metroidvania titles such as on-going progression systems and abilities to access certain areas, bringing an intensely paced game that demands your full attention, with playthroughs that offer dozens of unlockable weapons and abilities. With endless replayability and a spark of originality, Dead Cells brings a sizable addition to a genre that’s become increasingly crowded over the years.

Hit and run

In Dead Cells, you start as a nameless warrior with a flaming orb for a head. After a brief tutorial, you find out that you’re a prisoner trapped inside a treacherous dungeon with an unending amount of areas to explore. After your first death (and there will be many), you’ll discover that your nameless warrior is actually a collection of cells that jumps from one body to another every time its host dies.

The novelty of Dead Cells comes from its cryptic plot. Unlike comparable games like Hollow Knight, Dead Cells doesn’t lean heavily into environmental storytelling or dialogue with enigmatic NPCs. Instead, bits of story and lore are told through notes and interactive objects found inside rooms. It’s a game that demands you to hit hard and move fast, not allowing much time to think about the backstory of any certain enemy you’re facing.

The dungeon you explore is divided into zones, each with its own set of enemies, traps, and secrets to uncover. The longer you can survive, the stronger and more varied enemies become. Each zone brings its own set of challenges and secrets. While they aren’t exactly procedurally generated, enemy placement, hidden rooms and objects, and the appearance of elite mobs are always different.

Weapon variety is extensive but it’s not overwhelming; every weapon comes with details on damage output, elemental traits, and other special properties.

The same approach applies to shops where you can purchase new gear, like main and secondary weapons, skills, and items. Melee weapons such as swords and hammers, as well as ranged weaponry like Castlevania style whips, can be found in the shops, alongside complementary tools like turrets, traps, and grenades. You quickly find that weapons, skills, and items are your key to survival.

You are the danger

Weapon variety is extensive but it’s not overwhelming. Every weapon comes with details on damage output, elemental traits, special buffs, and other special properties. Each has its pros and cons, and can be supplemented by a secondary weapon. A sledgehammer, for instance, might be slow to wield but one or two hits can deal a massive amount of damage. Pairing the sledgehammer with a secondary weapon and alternating between the two, can start a chain of multiple attacks. Although secondary weapons are attached to cooldowns, I can’t count how many times using them saved me from death.

Dead Cells review

Two key aspects that tie everything together are the stats and scrolls. Our decapitated protagonist doesn’t level up like a traditional RPG character. Instead, all progression is tied to stats. These include Brutality, Tactics, and Survival, each carrying a distinct color. All weapons, both primary and secondary, carries one of those colors, and their properties are increased depending on your stats.

Brutality makes your attacks stronger, while also increasing your health a bit. Tactics increase damage on long-range weapons and traps or turrets, while Survival mainly focuses on increasing your health pool.

Cells are the most valuable currency in the game and can be used to unlock new weapons and passive abilities.

Stats are leveled up by activating scrolls, which can be found randomly in each map. Some scrolls focus on only one or two stats, while others let you choose between all of them. Choosing which aspect of your hero to upgrade first is up to you, and deciding what’s best requires some experimentation. Just keep in mind that there’s scaling, so enemies inevitably grow stronger if you don’t stop your greedy power hungry tendencies in time.

That’s what I enjoyed most about my time with this indie game — how easy it is to become blinded by your own strength and abilities, especially after you pick up a powerful set of weapons that work effectively with the scrolls you have equipped. It truly makes you feel like you’re in control.

More game reviews

Speed and violence are the words that come to mind while I play Dead Cells as it demands you to act as quickly and as aggressively as you can. AAA titles such as Darksiders III might live up to the premise of delivering action-focused experiences, but the independent studio Motion Twin takes these expectations even further.

There is one area where this style didn’t translate well and it was in the platforming sections of Dead Cells. While its really tight controls and fluid movement feel immensely satisfying everywhere else, these sections demand precision that felt unnatural when compared to the rest of the game.

You lose all your momentum when you’re forced to stop and avoid obstacles like moving weapons and spikes. While I wasn’t expecting the nearly flawless platforming design I’ve experienced in games like Celeste, it felt disjointed enough that I’d rush through these sections, relying on the restorative properties of a weapon or potion to heal my wounds afterward.

An endless progression

There is much to unlock in Dead Cells and luckily, these don’t require microtransactions. It will, however, require gold (used in stores and with certain merchants to upgrade your weapon), and cells. Cells are the most valuable currency in the game and can be used to unlock new weapons and passive abilities, all of which require a specific amount before becoming available.

You can acquire cells in timed areas in new zones. These appear close to the start of the map and can only be accessed within a certain time frame. Timed areas can nab you all sorts of treasures including a scroll, but the most important reward is the cells. Cells are lost entirely when the protagonist dies, amping up the challenge of the game even further.

While there aren’t many main bosses in the game, the ones that do exist pack a punch. The Concierge, for example, is a slow and massive brute that doesn’t seem like a match for the protagonist’s speed, only to become faster during the last moments of the fight, closing you in with fire and long jumps ending in a stomp attack.

Dark, neon visuals and an engaging soundtrack further compliment Dead Cells, bringing an incredibly challenging, fast-paced experience that is perfect for both short sessions and weekend marathons. It may not be a story-heavy experience, but that doesn’t mean it’s not without purpose. Each attack and action has meaning, with the potential to propel your forward or send you hurtling back. Dead Cells guarantees fresh runs each time, and experimenting with different weapons, abilities, and gear never gets old in your pursuit of surviving through its tumultuous dungeons.

Our Take

Dead Cells is freneticism in its purest form, and one of the few games in the genre that can grant a sense of progression and skill in the first few minutes, without demanding a grind from the player or a slow-paced leveling system. It takes you in with a powerful soundtrack and a gorgeous visual style, but it’s the combat and how quick and responsive the controls are that make it stand out from the rest.

Is there a better alternative?

No, while there are many games that fall into the same category as Dead Cells, it brings some of the most satisfying fast-paced combat seen in the roguelike Metroidvania genres.

How long will it last?

There is enough content to keep you busy for dozens of hours, especially with many weapons and abilities are locked from the beginning. The more you play, the more varied your next runs will become.

Additionally, depending on the platform you’re playing the game on, you can take part of daily challenges and leaderboards to compete online.

Should you buy it?

Dead Cells is for determined players that seek out a challenge. If you love fast paced combat and the ability to unlock a huge pool of items, abilities, and secrets with several playthroughs, then you’ll love Dead Cells.

Editors' Recommendations

Diego Arguello
Former Digital Trends Contributor
Diego Argüello is a freelance journalist from Argentina who spends most of his time reading in public transport and thinking…
Dead Island 2: release date, trailers, gameplay, and more
soak sunshine slaughter first dead island 2 gameplay screenshot 3

Believe it or not, Dead Island 2 is not only still real, but it's actually coming out. For those who've been following the troubled trajectory this title has had, you know this is a story almost 10 years in the making. Originally revealed in 2014, Dead Island 2 has died and been resurrected no less than twice, with a new development team taking up the project each time. The average person probably assumed the game was scrapped years ago, but for those who never gave up hope, your faith has been rewarded.

Leaks did take some of the excitement out of Dead Island 2's big re-reveal during Gamescom 2022, but it couldn't stifle what looks to be a game far better than its beleaguered history would lead you to believe. Since so much has changed over the course of development, let alone with the entire gaming landscape, plenty of people may be wondering what all the excitement over this zombie game is all about. Grab yourself a blunt object and get ready to smash some zombie skulls as we run through everything we know about Dead Island 2.
Release date

Read more
Jason Blum and James Wan are making a Dead by Daylight movie
The Trapper in Dead by Daylight Mobile

The popular multiplayer horror game Dead by Daylight is the latest video game to get a movie adaptation. Notable horror film talent is backing this project, according to Variety, as Insidious and The Conjuring Director James Wan and Paranormal Activity and The Purge producer Jason Blum are involved.
Jason Blum's Blumhouse Productions and James Wan's Atomic Monster are producing the Dead by Daylight film alongside game developer Behaviour Interactive and Striker Entertainment. The project is still in its early stages, though. Variety reports that James Wan and Jason Blum are still searching for a director and screenwriter for the project as they want people who are big fans of the game to be the main creatives behind its film adaptation.

As such, we don't know what the film's premise is yet, or if its producers even have one already outside of the basics of people trying to survive in The Fog and all of the horrific killers that dwell within it. Personally, I can't wait to see whether or not the film will include any of the crossover characters featured in Dead by Daylight, or if it will solely focus on Behaviour Interactive's original characters. While many asymmetrical multiplayer horror games have been released in the years since Dead by Daylight's 2016 launch, none have quite had the staying power of it.
Its 4v1 gameplay, where some players fight to activate generators and escape a powerful, deadly killer, is highly engaging, and its constant crossovers with franchises like Stranger Things, Resident Evil, Hellraiser, and Silent Hill have kept it very relevant in film, television, and gaming spaces. As such, it's not too surprising that this game would eventually be adapted like Uncharted or Ghost of Tsushima, even if it's less story focused than those titles.
The Dead by Daylight film does not have a projected release date. 

Read more
Dead Island 2 avoids Star Wars Jedi clash by bumping up its release date
Dead Island 2 zombie

Dead Island 2, a game that never seemed like it was going to come out, has gone gold and even had its release date moved up by a week. Originally slated for April 28, Dead Island 2 will now be released on April 21. That means it'll launch one week before Star Wars Jedi: Survivor, which just had its release date pushed to April 28.
The developers of the LA-based zombie game revealed the news via a tweet with a video that highlights a bunch of comments asking if the game was polished and if it will actually ever be released before it confirms that Dead Island 2 has gone gold and is coming out a bit earlier than we currently expected.
https://twitter.com/deadislandgame/status/1625147886643150852
Release dates moving up instead of being delayed are a rarity, with one of the only recent examples being Xenoblade Chronicles 3. Still, the delay makes sense now that Star Wars Jedi: Survivor is coming out on April 28. This announcement also feels cathartic after Dead Island 2's rough development. The zombie sequel has notoriously been delayed significantly more than most games. Originally announced in 2014 with a Q2 2015 release window, Dead Island 2 got pushed back again and again, switching developers multiple times and slowly seeming more and more likely to become vaporware.
Deep Silver Dambuster Studios' new version of the game finally reemerged as the big final reveal of Gamescom Opening Night Live 2022, but even after that, the game got delayed one more time to April 28. Even if it's moving its release date up by just a week, the fact that Dead Island 2 has gone gold and even moved its release date up a bit feels like the satisfying end to an excruciatingly long journey. Whether it's good or not, we finally don't have to wait much longer to actually play Dead Island 2.
Dead Island 2 will be released for PC, PS4, PS4, Xbox One, and Xbox Series X/S on April 21. 

Read more