Skip to main content
  1. Home
  2. Gaming
  3. Features

‘Pokémon Quest’ brings mobile-style waiting to Switch

Add as a preferred source on Google
 

In the simplest terms, Pokémon Quest is a mobile game on the Switch. Your ability to progress is tied, at least partially, to the same types of energy systems, recharges, and pseudo-cosmetic upgrades via in-app purchases that have all but dominated the mobile free-to-play space in recent years. That’s a tough break for anyone expecting something a bit less insistent on spending money, but when you compare it to its most direct ideological counterpart, Pokémon Go, Quest largely holds its own.

Recommended Videos

My Little Pokémon

Players will immediately notice the downright saccharine presentation of Pokémon Quest. All the old favorites — Pikachu, Squirtle, Charmander, etc. make their return, but everything in the world is made of multi-colored cubes with rounded edges. The visual flair resembles what you might get if you told a designer to translate Pokémon into the visual style of MineCraft and then dial the cute up by a few more notches. Those soft, friendly cubes feel appropriate here because Quest has also figuratively sanded the sharper edges off the core Pokémon experience. Here, your Pokémon don’t lose consciousness, they just get tuckered out (bless their little hearts). You haven’t made the trek to Tumblecube Island to capture these elemental critters, either. Instead, you cook them food and coax them into becoming your buddy.

Pokémon Quest
Image used with permission by copyright holder

Together, your PokéPals complete expeditions. These are largely automated segments, where your party of collected Pocket Monsters will seek out wild Pokémon to battle. You can control whether they dodge and when they use either of two special moves, but that’s the extent of your agency during the expedition. Instead, the bulk of the strategy (as it always has with Pokemon) is about team selection and preparation. This is really where Pokemon Quest begins to distinguish itself from Go.

The downright saccharine presentation of Pokémon Quest is oddly disarming.

While you start off with a single Pokémon, you quickly assemble a trio of buddies. You can outfit them with power stone upgrades, gathered on expeditions. These allow you to boost their stats far beyond their baseline, and ties into a few systems that are running in the background, like a “bingo” reward that allots your Pokés bonuses based on their arrangement of power stones. None of this is hugely important at first, but as you come up against tougher and tougher monsters, you’ll need to start exploring how to eke as much extra fighting power out of your core team as you canj.

Your time playing alternates between preparation and expeditions and you’ll spend a few minutes doing one, then the other, for however long you want – or at least until your supplies run out. Expeditions are organized, at least lore-wise, by your quadcopter drone. Your chief goal is to explore and record the island’s mysteries, so play time is limited by your drone’s battery life. You can only store a few charges at once, and you get a new one every 30 minutes. Since one loop of equipping your team and going on an expedition runs about ten minutes, you’ll be left with a deficit over time. That’s where the game’s micro-transactions enter the picture.

Pokétransactions

In this case, the bulk of the buy-ins are in the form of PM tickets. These can be spent to buy new things at the PokéMart, as well as recharge your battery, gather up gained items from a failed expedition, etc. Although you are gifted quite a few when you first start playing, you can burn through them pretty quickly. If you’re really having a great time with the game and want to keep pressing through expeditions, putting down money does open that up. And it won’t take much: a few bucks will get you several full charges of your battery. Some purchases also allow you to get additional decorations for your base camp, and these will increase the value of any one expedition, or grant other bonuses like carrying an additional charge in your battery pack. These more permanent upgrades are much more expensive, however, making them harder to justify.

Spending PM tickets wasn’t essential, but it did smooth out the play experience considerably. Whether it’s worth it to you, however, will depend on how compelling you find the core gameplay loop. Expeditions were fun enough, but not so much that we felt it necessary to put down anything extra. If you’re comfortable waiting you can easily get a couple hours’ worth of play each day without spending a dime.

Free-to-play elements feel out of place on the Switch, but will be unremarkable when the game comes to Android and iOS.

As mentioned above, the real meat of Pokémon Quest’s gameplay (as far as the player making meanigful decisions goes) isn’t really in the expeditions themselves anyway, but is more in the prep beforehand. Each dungeon has an array of Pokémon types endemic to the area. Ideally you will choose your party to best counter the Pokémon that you expect to find on each mission. If you match types according to the game’s recommendations, you can trigger a massive boost in power. In practice, however, your power stones tend to have the biggest effect and you’ll have to swap a lot of those out manually. Unfortunately, Quest doesn’t make the process easy. There’s a setting that allows you to auto-set power stones, for instance, but it won’t give you the best configuration for your current team, nor will it de-equip stones from Pokémon that are holding them. Playing well, then, means you’ll spend a lot of time in menus adjusting settings and loadouts, especially because you’ll get new and better equipment on almost every outing.

Beyond that, Pokemon Quest is inoffensive. It’s a cute, quirky game that will keep you busy without demanding too much. The free-to-play elements feel out of place on the Switch, but will be unremarkable when the game comes to Android and iOS devices in late June. It’s not quite the full-fledged Pokémon RPG that many players still await, but it neatly splits the difference between that and the lightweight  Pokémon Go, which may be just the lazy summer pastime that some fans want.

Daniel Starkey
Former Digital Trends Contributor
Daniel Starkey is a freelance game critic currently based in Minneapolis. His work can be found at GameSpot, Eurogamer, and…
Pusheen is getting its first game with Pusheen’s Place on Apple Arcade
Pusheen’s first official video game arrives on Apple Arcade alongside four more October additions
Book, Comics, Publication

Pusheen the Cat has been everywhere from plush toys to stickers, but the internet-famous cat has somehow never had an official video game. That changes on October 1, when Pusheen’s Place arrives exclusively on Apple Arcade.

The game headlines Apple Arcade’s October update alongside River City Survivors, Terraria+, Touchgrind BMX 2+, and 4 Pics 1 Word+. As usual for Apple Arcade releases, the games will be available without ads or in-app purchases.

Read more
The $260 SteelSeries pro controller makes switching between Xbox and PC ridiculously easy
SteelSeries Aeon Pro

If you own a gaming PC and an Xbox, you know the hassle. You either need two controllers or constantly have to re-pair the only one you have. You probably need a pro gaming controller that doesn’t throw as many tantrums across different gaming platforms. 

Enter SteelSeries, a company that has made headsets and mice for years. It’s entering the gaming controller market with a model that ships with a special dock that makes your life easier.

Read more
Arm thinks AI is the secret to better gaming on your phone
Arm’s new Mali GPU uses neural rendering to chase sharper visuals, smoother frame rates, and more ambitious ray tracing without pushing phones quite as hard.
Photography, Light, Person

PC gaming has spent the past few years leaning heavily on AI to squeeze better graphics and higher frame rates out of hardware. Now, Arm wants to bring a similar idea to the phones in our pockets.

Arm has unveiled the Mali G2-Ultra NX, its first mobile GPU designed with dedicated neural acceleration built directly into the graphics hardware. That sounds like a mouthful, but the idea behind it is surprisingly simple: instead of asking the GPU to brute-force every pixel and every frame, AI can help fill in some of the gaps. For mobile gaming, where battery life and heat matter as much as raw performance, that could be a pretty big deal.

Read more