Skip to main content

The Steam Deck is a true successor to PlayStation Vita

It’s hard to imagine that Sony was a major player in the handheld console race less than 10 years ago. The console giant found success with the PSP in the 2000s and looked to push its advantage in 2012 with the PlayStation Vita. That didn’t quite go as planned.

The PlayStation Vita was a commercial failure for Sony, with the company pulling first-party support relatively early during its lifespan in 2014. The handheld had a dedicated fanbase and some great exclusive titles worth owning, but it was clear that Sony had lost faith in it.

As a result, Sony may never create another dedicated handheld gaming device ever again. However, it doesn’t need to: Valve’s handheld machine, the Steam Deck, acts like the successor to the Vita. This is all thanks to Sony’s newfound support for the PC platform. With past select PlayStation 4 and upcoming PlayStation 5 titles coming to PC, Steam Deck truly promises console-quality gaming on the go, fully realizing the goal Sony tried to achieve with the Vita.

Past ghosts

The Vita was home to a few blockbuster exclusives, especially Uncharted Golden Abyss and Killzone Mercenary. Uncharted was one of PlayStation’s premiere franchises at the time, so being able to play an Uncharted game on the go with stunning graphics was a major selling point for the handheld. Killzone Mercenary was an incredible first-person shooter experience that utilized a mission-based story structure to complement the system’s pick-up-and-go nature.

Sony stopped creating handheld experiences like that when it ended support for the Vita. Since then, it’s been solely focused on its console games, but PlayStation’s venture into the PC space has inadvertently brought the Vita’s handheld vision back to life.

The gorgeous graphics of Uncharted Golden Abyss
Image used with permission by copyright holder

So far, PlayStation Studios has released three games onto Steam: God of War (2018), Days Gone, and Horizon Zero Dawn. Marvel’s Spider-Man Remastered and Uncharted: Legacy of Thieves Collection are slated to launch this year on Steam as well. Other non-first-party PlayStation console exclusive games, such as Death Stranding and Detroit: Become Human are on Steam too. And all of those games are now accidental portable experiences thanks to the Steam Deck.

With the Steam Deck, Sony now doesn’t need to provide its own proprietary technology to enable high-end console gaming on the go. Valve is taking care of that. While not every game works perfectly with Steam Deck yet, that number is increasing every day. PlayStation will also continue to add more games to PC too, as Returnal’s PC listing had previously leaked.

Cloud Save is the new cross-save

The PlayStation Vita supported cross-save between many of its games with PlayStation 3 and 4 versions. That means you could play the game on your home console, and then play them on your Vita when you’re on the go. Your save data would copy to the cloud, and then your Vita would pull from it.

However, not all games supported cross-save, including notable titles like Rogue Legacy and Hotline Miami. The process wasn’t frictionless either. Some cross-save supported games could sync automatically to the cloud, but others required you to manually sync them every time. All those issues left the Vita’s cross-play promise underutilized — but Valve has fully realized that idea with the Steam Deck.

As long as you have an internet connection, Steam automatically updates your cloud saves when you close out of a game, so transitioning from your PC to your Steam Deck is practically effortless. Additionally, almost all games on Steam support cloud saves. While not every single game on Steam has cloud save functionality, it completely snuffs out the Vita’s selection of cross-save compatible titles.

The digital era that we’ve become so accustomed to was still developing and so cross-save wasn’t the most seamless function out there. But it was a valiant effort to make the system stand out amongst its competitors, namely the Nintendo 3DS. Cross-saving was once a defining feature of the Vita, but Steam’s approach to cloud saving handles the concept much better and feels like a natural step forward.

The Japanese game machine

When Sony dropped first-party support for the Vita, it was up to Japanese developers to keep the system alive. The handheld had some cool Japanese exclusive games, like Freedom Wars, Tales of Hearts R, and Soul Sacrifice: Delta. Surprisingly, they haven’t been ported to any other system and remain exclusive to the system to this day, despite their online servers having been shut down late last year.

The critically acclaimed Persona 4 Golden was a Vita exclusive for eight years until it was ported to Steam in 2020. There are some other Japanese franchises that were released on Vita and PC, such as Hatsune Miku, which received a whopping three separate entries on Vita.

Persona 4 Golden was previously a Vita exclusive
Image used with permission by copyright holder

Japanese publishers started embracing the PC platform more in the mid-2010s when the Vita was still receiving support. The latter half of the Vita’s life cycle was defined by Japanese developers still putting out games for the system, including XSeed with the Legend of Heroes franchise, and Square Enix with the Final Fantasy X and X-2 remaster. The handheld was known for its bevy of visual novel games by publishers like Aksys Games.

While these games were released on Vita, they were also released on PC. As such, almost every Japanese game nowadays sees a PC release, which means that they are also playable on Steam Deck. With big companies like Capcom and Bandai Namco now supporting PC games, the Steam Deck feels like it’s picking up where the Vita left off as a dream machine for Japanese games.

Streaming seals the deal

One of the cool abilities that the Vita had was that you could stream PS4 and PS3 games to the handheld via Remote Play while you were away from your consoles. I remember playing Persona 5 on my Vita at my parent’s house, hundreds of miles away from my apartment where my PS4 was. Sony has continued to iterate on this idea by adding iOS and Android devices as compatible platforms.

Due to the flexible nature of Steam Deck, you can easily replicate that Vita function with virtually any PlayStation game. PlayStation recently streamlined its PS Now and PS Plus services into one, called New PlayStation Plus, where players can stream a catalog of games to their PS4 and PS5 consoles, as well as their PCs. Steam Deck users have found ways to stream the service to the device, turning it into a true PlayStation handheld.

Sony’s entire available catalog of games on the streaming service can be played on the Steam Deck, even ones that don’t have native PC releases yet. This includes first-party games like inFamous, Ghost of Tsushima, and Gravity Rush, as well as PS5 exclusives like Demon’s Souls and Returnal.

With the Steam Deck, there are no walled gardens. Along with being able to run new PlayStation Plus games, the handheld can also install Xbox Game Pass, as well as play games from the Epic Game Store launcher, its direct competitor.

New PlayStation Plus lineup includes AAA games
Image used with permission by copyright holder

The technology, with its cloud saves, provides a much smoother experience than the Vita’s cross-save function. Even the most graphically intensive and huge AAA games like Elden Ring and Halo Infinite can be played on Steam Deck.

Theoretically, almost every game you could ever want to play can be on Steam Deck, considering the universal support for PC gaming. Valve has leveraged this aspect in a way that Sony never could fully realize with the Vita, which relied mainly on PlayStation’s own support.

Sony never needed to follow up on the PlayStation Vita. It just needed a company like Valve to finish what it started.

Editors' Recommendations

George Yang
George Yang is a freelance games writer for Digital Trends. He has written for places such as IGN, GameSpot, The Washington…
PlayStation VR2 production reportedly paused by Sony
PlayStation VR2 headset on blue background.

Sony is reportedly pausing production of the PlayStation VR2 headsets because it has a backlog of unsold headsets.

This report comes from Bloomberg, which claims that PSVR2 sales have slowed every quarter since its February 2023 release, causing stocks of the device to build up. It says Sony has produced 2 million headsets but reportedly hasn't sold through them yet. As a result, it's apparently pausing the production on new units until it works through some of that backlog, according to Bloomberg's anonymous sources.

Read more
The Steam Deck OLED needs burn-in protection
The Steam Deck OLED sitting in a case.

The Steam Deck OLED is starting to show burn-in issues.

YouTuber Wulff Den released a report on the Steam Deck OLED, showing it suffered from OLED burn-in after 1,500 hours of screen time. This isn't the first time we've seen a torture test on the Steam Deck OLED, but Wulff Den's experiment is particularly potent. The YouTuber was among the only people to put the Nintendo Switch OLED to the test on the burn-in front, and the consistent updates over the course of two years remain some of the most-viewed videos on the channel.

Read more
You need to try PlayStation VR2’s most psychedelic game yet
Key art for Akka Arrh shows psychedelic images.

You know that it's a busy year for gaming when a project by an industry legend launches with hardly any fanfare. That's exactly what happened in February 2023 with Akka Arrh. Created by Jeff Minter and his eccentric studio Llamasoft, the neon-tinted shooter is a remake of a 1982 Atari game that never saw the light of day after being deemed too difficult. Minter got the greenlight to revive the project, bringing it to life as a retro arcade shooter built in his unmistakable style.

While the project was exciting for game historians, it didn't exactly crack into the mainstream (it only has 37 user reviews on Steam). Thankfully, Akka Arrh getting a second chance to shine this week as its new PlayStation 5 version adds PlayStation VR2 support. While that might not be enough to make it a commercial hit, it does give PSVR2 owners a good reason to dust off their headset and check out a delightfully oddball project from one of gaming's true visionaries.
It's a trip
Akka Arrh is the rare example of a game that might be easier to explain on paper than in practice. In this throwback arcade shooter, players control a stationary ship that's tasked with protecting pods from attacking aliens. To fend off foes, players drop bombs that blow up in a different geometric pattern on each level's map. Every time an enemy touches that blast radius, it blows up in the same pattern, chaining to other enemies. The goal is to keep an uninterrupted chain going as long as possible by using a limited number of bullets to knock out foes that can't be destroyed by bombs and grabbing power-ups by hovering the cursor over them.

Read more