Skip to main content
  1. Home
  2. Gaming
  3. Reviews

Hands on: XCOM 2 ‘Shen’s Last Gift’ DLC

‘Shen’s Last Gift’ to XCOM 2 is a brutal new robot soldier

Add as a preferred source on Google
‘Shen’s Last Gift’
Image used with permission by copyright holder

“Why you can trust Digital Trends – We have a 20-year history of testing, reviewing, and rating products, services and apps to help you make a sound buying decision. Find out more about how we test and score products.“

Shen’s Last Gift is the third and final add-on from XCOM 2’s initially announced DLC expansions. It adds a new story mission early in the game, which rewards you with a powerful new class of soldier that you can build in the proving ground, the robotic SPARK.

Recommended Videos

Revenge of the nerd

Just as Alien Hunters’ mission brought Central Officer Bradford into the field, Shen’s Last Gift has chief engineer Lily Shen get in on the action. Early in the game, before completing the first Advent Blacksite mission, Shen picks up a strange signal through channels only her father would know how to use. It provides coordinates of a secretive, but apparently abandoned Advent robotics facility, to which Shen leads the investigation.

Shen is a powerful specialist with skills from the combat hacker side of the tree well beyond what your soldiers will have this early in the game. Her abilities for dealing with mechanical foes come in particularly handy during the mission, since the abandoned robotics facility is – unsurprisingly — swarming with robots.

Fighting your way through the AI-controlled facility with its horde of Terminator-reminiscent robots is no cakewalk.

Fighting your way through the AI-controlled facility with its horde of Terminator-reminiscent robots is no cakewalk. This long mission requires that you are conservative with your limited-use items and abilities if you want to be equipped to handle the giant robot boss fight at the end. Fortunately, you get some reinforcement along the way with the first SPARK.

SPARK’s are the eponymous last gift of Dr. Shen, the chief engineer from XCOM: Enemy Unknown, and father to Lily. Apparently the prototype built here by Dr. Shen served as the model for all of Advent’s Mech soldiers. Once you’ve liberated the original midway through the mission, though, it will join your squad to help, and then you will be able to build more at the proving ground.

SPARKle motion

Like Advent’s mechs, the SPARK is a large combat droid packing a serious punch. Standing head and shoulders above your other soldiers, their size prevents them from taking advantage of cover bonuses, but they make up for it with armor plating instead.

Like soldiers wearing powered armor, SPARKs can equip heavy weapons built from the proving ground. They also wield a heavy autocannon that shreds armor like grenadier attacks do. Adding in a dash of utility, the SPARK also comes with a little flying robot companion of its own, the BIT, which can remotely hack like specialists do, though with substantially lower skill. All of their equipment is upgradable alongside the other classes, tied to your research.

SPARKs level up and acquire skills from two parallel trees like all of the other standard classes. All SPARKs start with Overdrive, which allows them to take three actions in a single turn, with no actions ending it until all three are spent. Multiple attacks are hindered, however, by a 15-percent recoil penalty after each successive shot. It operates on a four-turn cool down.

Like Advent’s mechs, the SPARK is a large combat droid packing a serious punch.

The War Machine tree of skills encourages a more aggressive style of play, getting particularly good use out of Overdive with Adaptive Aim removing the recoil penalty and Wrecking Ball allowing it to barrel through walls and obstacles while in Overdrive. The powerful Hunter Protocol further down the tree allows for a chance to take a free overwatch shot whenever any enemy is revealed, letting you use the SPARK to aggressively charge forward and start mopping up Advent immediately.

Future Combat lends itself to a more supportive role, starting with Bulwark to allow all adjacent regular soldiers to get full cover for staying near the SPARK. Getting in front and covering its fellow soldiers is rewarded with Intimidate, causing enemies that attack it to potentially panic and Channeling Field absorbing attacks that increase the power of the SPARK’s next standard attack. Repair makes it useful to have multiple SPARKs at the same time, allowing repairs on robotic units.

Our take

SPARKs are a powerful addition to XCOM’s ranks, allowing for even greater flexibility in squad composition as they can provide both some of the specialist’s support and the grenadier’s serious firepower. Overdrive is especially useful in a lot of situations, providing a little bit of added flexibility when you need it most. With their high base damage, my SPARKs were often able to save the rest of the squad and singlehandedly wipe out an unexpected pod.

The mission itself isn’t a particularly substantial addition, but SPARKs are well worth the price of admission as another tool in your arsenal from early in the game. They expand upon XCOM 2’s general design principle of resisting min-maxing and optimal play, instead allowing for a wider range of strategies that can take you to victory. They also of course add more toys for modders to tinker with, which is always a good thing. We’ve quite enjoyed XCOM 2’s first round of DLC, and look forward to a more substantial expansion akin to Enemy Within.

Highs

  • SPARK robots are a fun new class
  • New story mission

Lows

  • Story mission not particularly unique or interesting
Will Fulton
Former Staff Writer, Gaming
Will Fulton is a New York-based writer and theater-maker. In 2011 he co-founded mythic theater company AntiMatter Collective…
Well… at least God of War Laufey is getting a physical disc
Santa Monica Studio quietly confirmed the upcoming adventure won't be download-only.
God of War Laufey screenshot

Last week, Sony lit the gaming community on fire by announcing that all new PlayStation games released from January 2028 onwards would be digital-only, effectively bringing an end to physical discs for future releases. At the same time, the company also confirmed it would shut down the PlayStation 3 and PS Vita digital stores by July 2027, reinforcing concerns that digital storefronts and the games tied to them don't last forever. Unsurprisingly, the announcements triggered widespread backlash from collectors and long-time PlayStation fans. In the middle of all that, Santa Monica Studio offered a surprisingly comforting update: God of War Laufey will be available on disc. It's only one sentence, but it says a lot.

More than just a physical release

Read more
Samsung has a new breed of OBLYX OLED panels and they should appear on your gaming laptops soon
Samsung's new OBLYX brand is all about OLED gaming laptops
Samsung Display’s Gaming-optimized OLED Products Showcased at COMPUTEX 2026

Samsung Display has introduced OBLYX, its first dedicated OLED brand for gaming laptops, as the company looks to strengthen its position in one of the fastest-growing segments of the PC market. The announcement was made at Bilibili World 2026 (BW2026) in Shanghai, marking Samsung Display's first appearance at China's largest gaming and anime convention.

Rather than unveiling a new display technology, Samsung is creating a recognizable identity for its gaming-focused OLED panels, much like established branding for processors or graphics cards. The move also hints at the company's ambitions in China, where demand for OLED-equipped gaming laptops is accelerating rapidly, according to a Digital Today report.

Read more
Razer made a Cinnamoroll headset, and it is aggressively adorable
Razer launches a Cinnamoroll Edition Kraken Kitty V2 BT headset
Razer Kraken Kitty V2 BT Cinnamonroll themed gaming headphones

Razer’s Sanrio collaboration has already produced a full desk setup, and the final drop is now here. The company has launched the Razer Kraken Kitty V2 BT Cinnamoroll Edition, a wireless headset themed around one of Sanrio’s most recognizable characters.

Cinnamoroll is a white puppy from Sanrio, the Japanese company behind Hello Kitty and several other globally recognized character brands. He is known for his long floppy ears, blue eyes, curly tail, and soft cloud-like look. As per the Sanrio lore, he was born high above the clouds and can fly by flapping his big ears. Razer has leaned heavily into that identity for this headset, replacing the usual kitty look with Cinnamoroll’s floppy ears and a sky-blue color scheme.

Read more