Skip to main content

No 'HD Rumble' in 'The Legend of Zelda: Breath of the Wild,' says Nintendo

Nintendo Switch: Hands On
Jeffrey Van Camp/Digital Trends
The next game in the Legend of Zelda franchise, Breath of the Wild, will not utilize the Switch’s “HD rumble” feature, despite being a launch game for Nintendo’s next-generation console. Purportedly this is because Nintendo wants parity between that version and the one that will release on its current-gen system, the Wii U.

One of the unique features in Nintendo’s upcoming Switch console is the inclusion of what it calls ‘HD rumble.’ Acting more like an advanced form of haptic feedback, it allows for much finer motor responses within the Joy-Con controllers than does the traditional rumble pack found in other console gamepads.

It’s used extensively in Nintendo’s 1-2 Switch games, for everything from simulating the feeling of balls rolling around inside the controller, to finding the unique combination to a safe.

But it won’t be used in Legend of Zelda: Breath of the Wild.

This came to light during an interview with Zelda series producer Eiji Aonuma, who said in a chat with French publication, GameBlog (via NintendoLife), that Nintendo wanted to have the same experience on both the Switch and Wii U.

“The problem is that the purpose of the Switch version was to provide exactly the same experience as on Wii U, and vice versa,” he said. “If we had started to adapt the game to the Switch’s features, it would not have been the same game.”

While this does make sense, it’s also possible that the feature wasn’t developed because Breath of the Wild was initially designed to be a Wii U title. While we don’t know exactly when Nintendo made the decision to port it over to Switch and make it a launch title, it may have been that having seen several delays before, Nintendo didn’t want to add more features which could have further pushed back the game’s release.

It’s also possible that Nintendo doesn’t want to produce only novelty uses for its HD rumble system. One of the long-running issues with the Wii U was that its second-screen feature was barely utilized, and when it was, it tended to add little to gameplay.

For more on the Nintendo Switch and why not all of us are sold on it, check out our expanded coverage.

Editors' Recommendations

Jon Martindale
Jon Martindale is the Evergreen Coordinator for Computing, overseeing a team of writers addressing all the latest how to…
Watch these 5 movies if you liked The Legend of Zelda: Tears of the Kingdom
Link and Zelda under Hyrule Castle in "The Legend of Zelda: Tears of the Kingdom."

The Legend of Zelda franchise has left fans wanting to see Link and the titular princess go on an adventure on the big screen. This desire has only been intensified by the popular release of The Legend of Zelda: Tears of the Kingdom and debunked rumors that Illumination Entertainment was making an animated adaptation.

It may be a long time before Nintendo makes a Zelda film, but for those who enjoyed their latest gaming masterpiece, these five movies should give audiences a similar cinematic experience.
Laputa: Castle in the Sky (1986)

Read more
Zelda: Tears of the Kingdom is almost perfect, but it could use these tweaks
Link looking shocked holding rice.

The Legend of Zelda: Tears of the Kingdom is a monumental game. It unleashes player creativity with Ultrahand and Fuse, features three vast open worlds for players to explore, and still tells a rich and enthralling story that expands the mythology of The Legend of Zelda series. Still, no game is perfect. While Tears of the Kingdom will likely go down as my game of the year for 2023 and potentially one of my favorite games ever, there are still a few things that the game could do better.

And no, I’m not talking about removing weapon degradation. After spending hours upon hours with Tears of the Kingdom, some user experience quirks became more annoying and noticeable. None of them are game-breaking, but they are still areas where Nintendo can stand to improve as it updates and expand upon Tears of the Kingdom or potentially do another game in this style. Here's what I hope to see change to make this version of Zelda an even smoother and more seamless experience.
Make disconnecting Ultrahand creations easier
Ultrahand is a revelation for Tears of the Kingdom that allows players to create some really creative things and solve puzzles in any way their minds can imagine. That said, one aspect of its controls still baffles me: the only way to "Unstick" objects stuck to each other is by moving the right stick back and forth or shaking a Joy-Con remote. It's a bafflingly clunky way to do things for what is otherwise such a delicate and precise building system.

Read more
Where to farm Zonite in Zelda: Tears of the Kingdom
Link with a created mining rig in Tears of the Kingdom.

The Legend of Zelda: Breath of the Wild introduced many survival elements into the Zelda formula, and The Legend of Zelda: Tears of the Kingdom only expands on those concepts. Things like cooking and crafting return in new-and-improved forms, but what hasn't changed much is the need to gather tons and tons of resources. From food to materials, weapons, and ores, Link's pockets will quickly become jam-packed with these materials. Zonite is a new form of resource that is vital for anyone who is enjoying the new Ultrahand ability and creating all types of wacky vehicles and contraptions. If you're hitting the limit on your creations due to a lack of Zonite, here are the best places to farm it in Tears of the Kingdom.
What is Zonite?
Zonite is tied to the ancient Zonai and their technology, which you will be using to build various machines in Tears of the Kingdom. Zonite itself is a material you can collect that, when you have enough, can be used with a Forge to make one of two things: Zonite Charges or Crystallized Charges. Zonite Charges are used to immediately refill any Energy Cell's power, while Crystallized Charges expand those Energy Cells' maximum capacity.
Best places to find Zonite

The best places to find Zonite, like any raw material, are down in the Depths. Here are a few hotspots we've found to have a good supply for you to plunder.
Great Abandoned Central Mine
The Great Abandoned Central Mine is an easy spot to recommend for farming Zonite since it is quite easy to access. You can find it at coordinates -0728, -1860, -0503. Simply drop inside with a hammer or explosives and break the deposits to gather up the Zonite.
Lindor Canyon Mine
If you've drained the Central Mine clean, Lindor Canyon Mine is another spot rich in Zonite. You can find it at the coordinates -2004, 1310, -0715.
Enemies in the Depths
If you're not as much into mining, another method for getting Zonite is to collect it from enemies in the Depths. While not every enemy drops this material, plenty do, so fighting off these tougher enemies can be worth your time. Korok Grove, found at 006, 2521, -0623, has two encampments to raid if you're feeling up to the challenge.

Read more