The Xbox One and PlayStation 4 have reached the final stretch of their lifespans. Soon, Microsoft and Sony will release the next-generation of consoles, which are sure to be loaded up with new features, as well as major improvements in processing power to run the latest video games.
Both systems will not be launching until late 2020, but we do have information trickling in on what we can expect from them. From hardware to games, we’ve compared the Xbox Scarlett vs. PS5 so you can better judge which system you should buy come launch day.
|CPU||Custom AMD with Zen 2 and Navi technology||Eight-core AMD Ryzen|
|GPU||Reportedly “Arcturus 12”||Radeon Navi with ray tracing support|
|Storage||SSD, size unclear||SSD, size unclear|
|Availability||Holiday 2020||Holiday 2020|
|Digital Trends review||Coming soon||Coming soon|
As yet, we only have bits and pieces of information regarding the performance and internal specifications of the new consoles. Sony is, naturally, calling its console the PS5, while Microsoft confirmed it is currently calling its system Scarlett during E3 2019.
On the PS5 side, we know the console will be using AMD chips across the board. This includes an eight-core CPU running on a modified version of the Ryzen line. This CPU will use “7nm Zen 2 microarchitecture.” Assuming the processor is similar in power to AMD’s Ryzen 7 line, we could be looking at about twice the maximum clocking of the PS4 Pro.
The PS5’s GPU will also be from AMD, based on the Radeon Navi line, and it will support the resource-intensive process known as ray tracing. This information comes from an interview Lead System Architect Mark Cerny had with Wired, but he did not share more technical details on the GPU. The console will support 4K resolution, as did the PS4 Pro, and it will also support 8K resolution. According to a report from Game Informer’s Andrew Reiner, the console could be more powerful than Xbox Scarlett, as well.
The PlayStation 5 will also come with a 4K Blu-ray player, putting it in line with the Xbox One S and Xbox One X this generation, and we know that discs will have a capacity of 100GB — double that of the current generation.
We know less about the internal hardware of the Xbox Scarlett, but possibly leaked documents detailing technical specifications make mention of GPU called “Arcturus 12.” We can anticipate it being stronger than the Xbox One X GPU, which is capable of 6 TFLOPS. In fact, according to a post on Reset Era by Jason Schreier, both Sony and Microsoft are aiming higher than the 10.7 TFLOPS that Google Stadia will supposedly be capable of. The Xbox One X also uses 12GB of GDDR5 RAM, and even a small boost to this would likely be sufficient for future games.
The Xbox Scarlett will also be making use of a custom AMD CPU that uses Zen 2 and Navi technology. It will be equipped with GDDR6 SDRAM, and Microsoft confirmed during its E3 2019 press conference that the system would be capable of running games at 8K resolution and up to 120 frames per second.
At long last, Sony will be moving away from hard drives in favor of solid-state drives for the PS5, as revealed in Wired’s interview with Mark Cerny. We don’t have a storage capacity nailed down yet for the console, but we do know that it will use a higher bandwidth than is used on current PC systems. This means that games will load much more quickly, especially when compared to the base-model PS4 that launched in 2013.
The PS5’s SSD also allows it to segment how you install content. If you only want to install the campaign in the latest Call of Duty game, for instance, you will be able to do that and get to playing it much more quickly. You can also load directly into certain modes from the dashboard, allowing you to hypothetically jump right into a multiplayer match with a friend instead of having to navigate all of the menus first. You will even be able to see what rewards you can get for completing possible activities right from the dashboard, with game servers providing this information.
The Xbox Scarlett will also be making use of a solid state drive. It has not confirmed the size, but during its E3 2019 press conference, the company stressed that it would drastically reduce loading times. Given that the Xbox One X comes equipped with a 1TB drive by default, we expect it to be at least that capacity, if not larger.
Neither Sony nor Microsoft has shown a final physical design for their next-generation systems, but we do have an idea of what the PS5 could look like — or at least its development kit. Already in the hands of developers, The development kit is reportedly odd in appearance, with a large cut-out section in the middle surrounded by vents. It looks to be fairly small, by console standards, though it’s entirely possible that the final consumer version will not resemble this.
The PlayStation 5’s official controller doesn’t have a name yet — presumably, it will be called the DualShock 5 — but Sony has detailed what we can expect from the device. Speaking to Wired, Sony revealed that it would be ditching traditional rumble motors in favor of haptic feedback. This new technology will allow for more specific responses in games, such as resistance in the analog sticks when you are walking on a tough surface. There will also be variable resistance in the triggers, mimicking the action being performed, such as pulling back the string of a bow.
Additionally, the battery packed into the controller will sport a higher capacity than its predecessor. This was one of the biggest drawbacks with the DualShock 4 in the current generation.
Microsoft has not shared specifics on the controller for Xbox Scarlett yet. However, if convention wisdom holds true, the company will likely keep its design similar to what we have this generation — the differences between the Xbox 360 and Xbox One controllers are primarily in form factor, with no additional or omitted buttons.
Game selection and backward compatibility
Unlike the PS4, Sony’s next console will be backward compatible. At this point in time, we know this will mean it can play PS4 games in addition to its own library of titles, as well as PlayStation VR games. It will also be backward compatible with the PlayStation VR headset supported by the PS4, but this doesn’t mean we won’t also get a new VR headset down the line.
Microsoft confirmed during E3 2019 that Xbox Scarlett will support every previous generation of Xbox games, similarly to how Xbox One does so now. However, it isn’t clear if this means certain games will still be ineligible, as they are now on Xbox One and Xbox 360.
The company is apparently working on a project called “GameCore” that will help streamline the game development process for Microsoft’s gaming consoles and PC platform. It seems the goal here is to make it easier for developers to create games for Microsoft’s consoles that can be more easily brought to, or are even inherently compatible with, Windows PCs.
Sony hasn’t yet revealed any games coming to the PS5, with its focus still on releasing games like The Last of Us: Part II, Ghost of Tsushima, and Death Stranding for PS4. However, it’s possible that these games will be cross-generation releases, or have ports for the PS5 at a later date.
We do know one studio that is currently working on a PS5 game: Bluepoint Games. Best known for remastering the first three Uncharted games and the ambitious Shadow of the Colossus remake, the studio is possibly working on another remastered version of a classic PlayStation game but hasn’t shared specifics aside from it being large-scale. It is speculated that it could be a remake of Demon’s Souls, From Software’s precursor to the Dark Souls trilogy.
Microsoft has confirmed that Halo Infinite will be a launch title for Xbox Scarlett, which is the first time a Halo game has launched with an Xbox since the original system in 2001. This version is being released in addition to the previously-announced Xbox One and PC versions, and the Xbox One version will also be playable on the Xbox Scarlett.
Subscriptions to Xbox Live Gold and PlayStation Plus were both necessary for playing the majority of games online back when the Xbox One and PS4 launched in 2013, and we anticipate that this will remain the case with the next-generation of systems. However, because of the increased focus on game streaming, these won’t be the only online services to expect.
On the PlayStation side, we anticipate Sony will further emphasize and flesh out its PlayStation Now service, which allows you to stream games you don’t own, directly to your console. This could possibly be the solution for backward compatibility with PlayStation 3 games, which is not possible on the PS4 otherwise due to the systems’ different architecture. This streaming will not replace traditional game ownership, as the PS5 still supports physical media.
Microsoft is going all-in on game streaming as well, with its Project xCloud service. Though it doesn’t have an official name yet, the game-streaming service will allow you to play games on everything from your Xbox to a mobile phone. The success of Xbox Game Pass should supplement this, providing those who want to download games instead of streaming them with another option. You will also be able to stream games from your own console to a mobile device for free, and all of your purchased games on Xbox systems are eligible.
- Microsoft’s Project Scarlett: Everything we know about the next-gen game console
- PS5: Here’s everything we know about the PlayStation 5 so far
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