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Latest by Ryan Fleming

‘South Park: The Stick of Truth’ offers a putrid waft of fresh air

After saving 'South Park: The Stick of Truth' from an uncertain future following the collapse of THQ, Ubisoft has stepped in to help polish the game.
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Defiance review

Trion Worlds’ ambitious and epic MMO on consoles does things no other game has done before and excels at them – when it works.
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Star Trek the game review

With 'Star Trek', Digital Extremes and Namco Bandai have teamed with Paramount to attempt to offer a movie tie-in game that redefines what games based on movies can be. They have failed.
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Dishonored: The Knife of Dunwall DLC review

The first campaign DLC for 'Dishonored' and the second expansion for Arkane Studio’s FPS, 'The Knife of Dunwall,' starring the former antagonist Daud, offers more of the same. And that’s a good thing

Metro: Last Light review

After surviving the fall of THQ, 4A Games’ Metro: Last Light finds a new home with Deep Silver. But the change in publisher hasn’t changed the feel of the series, and the expertly crafted narrative holds up.

The Last of Us review

Naughty Dog makes it tough to say goodbye to the PlayStation 3, as 'The Last of Us' shows that you don’t need ultra-powerful hardware to tell a memorable story. And the story in 'The Last of Us' is among the best around.

The Elder Scrolls Online: All the obsessive fun of ‘Skyrim,’ but now with friends!

The Elder Scrolls series continues to roll on, reaching what many see as a natural evolution for the franchise. The ‘Elder Scrolls Online’ offers all the incredible content of the series that you’d expect, but in an MMO format.

Sony’s ‘Rain’ aims to deliver a worthy successor to the PS3’s downloadable legacy

The developers behind the quirky titles ‘Tokyo Jungle’ and ‘Echochrome’ return with ‘rain,’ a PS3 digitally downloadable exclusive. We went hands on with it and want more.
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How ‘The Bureau: XCOM Declassified’ went from vaporware to a highlight of 2013

When ‘The Bureau: XCOM Declassified’ originally debuted back in 2010 as the “XCOM shooter,” it used a first person perspective before disappearing from sight. Three years later it returns with a third person perspective and a new focus. We talk to 2K Marin about how that shift happened.

‘Call of Duty: Ghosts’ emerges from the shadow of the Xbox reveal

Although the highlight of the day was the reveal of the new Xbox One, Activision took the opportunity to unveil the next iteration of the world’s biggest franchise, Call of Duty: Ghosts.
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Sony teases the first very, very brief glimpses of the PS4

Blink and you’ll miss it, but Sony has released a teaser trailer giving us fleeting glimpses of what the PS4 will look like - in a very, very vague sort of way. We'll have to wait for E3 for the full reveal.

‘The Last of Us’ preview: Survival of the fastest

With just under a month to go before ‘The Last of Us’ is released on the PlayStation 3, Sony gives us a closer look to show off the combat system. Your best bet: run for your life.

Splinter Cell multiplayer brings back “Spies vs Mercs” with a twist, and extends the co-op

Ubisoft Toronto’s Splinter Cell: Blacklist offers some familiar multiplayer modes, with a new twist.
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Review: ‘Iron Man 3’ rewrites Marvel’s winning formula (but still wins)

Disney and Marvel’s Phase Two kicks off with 'Iron Man 3' under the helm of director Shane Black. If this is Robert Downey Jr.’s swan song as some assume, he leaves the franchise on a high note.
defiance game

Disaster averted: Behind the scenes with the team that scrambled to save ‘Defiance’

We look behind the scenes at the triage mentality at Trion during 'Defiance's first troubled week.

‘Star Trek’ the game review: Boldly going where no one should go

Digital Extremes and Namco Bandai have teamed with Paramount to offer a movie tie-in game that redefines what games based on movies can be. They have failed.
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One artist’s journey from DC Comics to the soul of ‘Splinter Cell’

'Splinter Cell: Blacklist' art director Scott Lee's most recent work with Ubisoft involved light, shadow, and helping to give Sam Fisher a soul.

The $ 1 million Call of Duty Championship begins: Day 1 coverage

Today in Hollywood, CA, the official Call of Duty Championship kicked off. Check out the highlights from Day 1.

The next great gaming platform will be… Facebook? Say hello to ‘Ballistic’

The days of the simple, casual game on Facebook are coming to an end – just check out Rumble Games’ ‘Ballistic’ for proof.
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A word about our ‘Defiance’ review… (and updates to Xbox 360 players)

While we originally hoped to have our Defiance review posted this Friday, but technical difficulties with the Xbox 360 version have caused multiple delays.

Our first look at Suda 51’s weird and wacky new title, ‘Killer is Dead’

Grasshopper Manufacture is back with Killer is Dead, a cell shaded trip through the bizarre world of cyborg samurai assassins, from the mind of Suda 51

GDC 2013: EA and DICE unveil the very, very pretty ‘Battlefield 4’

EA has once again used GDC as a launching pad for a major game, this time unveiling DICE’s Battlefield 4.

GDC 2013: Boldly going etc., etc. Hands-on with the ‘Star Trek’ video game

We go hands-on with Namco Bandai and Digital Extremes’ game that bridges the two Star Trek movies and reintroduces the classic foe, the Gorn.
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‘Watch Dogs’ puts you in the center of a nearly-real surveillance state

We chat with the Creative Director of Watch Dogs, about the development of the game, and the thin line between science fiction and technology.
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Lara Croft bounces back: Reinventing Tomb Raider without ruining it

We spoke with Crystal Dynamics' Darrell Gallagher and Noah Hughes about bringing a gaming icon back to life.

‘God Of War’ director talks prequels, sequels, and Kratos’ bloody backstory

We spoke with God of War’s creative director, Todd Papy, about the upcoming game, and the decision to explore Kratos’ past rather than his future.
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Sony PlayStation 4 review

After nearly a year of buildup and hype, Sony’s next-generation console is finally here. Or at least it is mostly here, and leaves an IOU for more to come.
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Game or movie? How Aliens: Colonial Marines will further blur the line between both media

We talk with Brian Burleson, a Senior Producer at Gearbox involved with the upcoming Aliens: Colonial Marines. Unlike most licensed games based on a movie, Colonial Marines is different. It is an official, canonical entry into the Aliens universe.

How Ubisoft rebuilt Splinter Cell from the ground up with Blacklist

To make Splinter Cell: Blacklist, Ubisoft created Ubisoft Toronto and gave them the difficult task of making a stealth game with action that appeals to all.

The story so far: A look at where Dead Space is going and how it got there

We recently had the chance to join a roundtable discussion with Visceral Games Vice President and General Manger Steve Papoutsis, who is also the executive producer of the Dead Space franchise. He addressed the concerns about the game focusing too heavily on combat, revealed his favorite product tie-in for the game, and explained why you won’t see "Dead Space 3" on the Wii U.
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Hands on: Splinter Cell Blacklist makes frustration strictly optional with more ways to play

The man with the tri-goggles returns for one final hurrah on this generation of consoles, and it may be the most accessible Splinter Cell yet.

Good news, angry Dead Space fans! Dead Space was always intended to be a co-op game

In a recent interview, Visceral Games VP Dead Space Executive Producer, Steve Papoutsis, confirmed that co-op was always something that Dead Space toyed with, long before it was introduced for Dead Space 3.
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DT’s ‘Better Than Socks’ Holiday Giveaway: Call of Duty: Black Ops 2 for the Xbox 360

We continue our holiday giveaways with a copy of Call of Duty: Black Ops 2 for the Xbox 360. Read on to learn how to enter to win.

Hitman: Absolution’s director talks about the next step in open world gaming

We chat with Hitman: Absolution’s director, Tore Blystad about what makes this Hitman so special, the perils of linear storytelling, and the incredible future of gaming.

Sing Party review: Open up and say ‘meh’

Sing Party attempts to cash in on the launch of Nintendo's latest console by catering to music fans, but fails to use the unique Wii U hardware to its fullest potential.
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Call of Duty: Black Ops II review: The future will be familiar

Call of Duty is beginning to show its age, but can it still deliver to fans without reinventing itself? In a word, yes.
XCOM Enemy Unknown Interview

XCOM: The Enemy Unknown producer talks about honoring the past without getting trapped

We speak with one of XCOM: Enemy Unknown’s lead producers, Firaxis Games’ Garth DeAngelis, about the stress behind releasing a major AAA title, the evolution of storytelling in games, and for the future.

Ghost Recon: Future Soldier Khyber Strike DLC review

The Tom Clancy: Future Soldier, the DLC pack “Khyber Strike,” featuring 3 new multiplayer maps, a new game mode, and more, is available now.