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Griefers are stopping player progress in The Division: Here’s how to get past them

It’s been less than a day since The Division went live, and there’s already a big, potentially game-ruining problem: a narrow doorway in an early communal area that players can block if they are so inclined. According to Reddit and other reports, some trolling players definitely are.

Early in the game, players automatically spawn in the game’s first safehouse, which has an exit doorway that’s only wide enough for one person to pass through. Reports suggest that players have been standing in the doorway to block others from moving forward and, in some cases, trolling them with jumping jack emotes. Eurogamer replicated and captured the predicament for your amusement in the following video:

Ubisoft, you may want to stop people from doing this in The Division

This is not the first time that The Division has shown a lack of foresight with regards to griefing and allowing players to act in bad faith. During the game’s public beta in January, PC players were able to access and modify player statistics, because the information was hosted on individual player clients, effectively breaking the game for any player they interacted with.

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Luckily, there is a work-around for the doorway griefing problem, albeit a janky one: Players can “phase through” characters blocking their path by running at them for a few seconds, according to one Reddit user. It may sound weird and possibly a little too easy, but the solution was endorsed by an employee from developer Massive Entertainment. Redditors noted that players trying this must run, not walk, and shouldn’t let up or turn around until they pass through.

If that doesn’t work for you, another Reddit user suggested using the cover system to highlight the wall on the other side of the doorway, then holding the button/key to “move to” cover, will also allow players to phase through characters impeding their progress.

The Division is available on PlayStation 4, Xbox One, and PC today.

Mike Epstein
Former Associate Editor, Gaming
Michael is a New York-based tech and culture reporter, and a graduate of Northwestwern University’s Medill School of…
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