Skip to main content
  1. Home
  2. Gaming
  3. News

Obsidian fixes Outer Worlds bug that killed people climbing ladders to nowhere

Add as a preferred source on Google

In space, no one can hear you scream — but apparently the developers back here on Earth are listening. And earlier this week, Obsidian Entertainment programmers answered some gamers prayers, revealing how they found and fixed a bizarre bug in the space odyssey The Outer Worlds that was killing off in-game companions.

The glitch was fixed in Patch 1.2 for The Outer Worlds, a popular space-based romance that drops players headfirst into a journey to awaken their fellow colonists from cryo-sleep when their ship is abandoned at the edge of space. But the game isn’t all laughs and romance. Apparently, non-player characters were climbing “beyond the end of a ladder” on The Unreliable, the player’s ship and base of operations in the game, and subsequently dying if the player started a conversation while they were climbing.

Recommended Videos

It took a good amount of effort to find out that this was what was happening, though, as detailed in a series of tweets by Obsidian Entertainment QA Lead Taylor Swope. The patch was one of the items in a long list of updates and changes to the space adventure.

Swope said that Obsidian knew about the bug from a few cases before The Outer Worlds launched, but nobody in the QA team was able to reproduce the glitch. One of the reasons this was so hard to solve is that it was difficult to figure out exactly when the companion was killed; the investigation involved determining all the possible scripts and lines of code that could have made the game think that a companion was dead.

The only place in the game when a companion is present but *not* in the active party is when the player is on their ship
The problem is, when companions are on the ship, they are undamageable (8/18)

— Taylor Swope (@_taylorswope) December 12, 2019

Swope’s team eventually figured out that “undamageable” does not necessarily mean that the companions were “invulnerable.” They may still be hurt by falling a great distance, for example. But there were no spots in The Unreliable that were high enough to cause lethal damage from falling, so it looked like another dead end.

Eventually, an offhand comment in one user's review mentioned seeing a weird bug where a companion was "climbing nothing", and this comment led me to figuring the whole thing out (14/18)

— Taylor Swope (@_taylorswope) December 12, 2019

Swope eventually figured out that the glitch had something to do with the code that disabled companions from starting new interactions with objects in the environment if players were in conversations.

So, if someone started climbing a ladder and the player entered a conversation before they stopped, they wouldn't be able to exit the ladder, and, well…. (18/18) pic.twitter.com/xcduTy4d12

— Taylor Swope (@_taylorswope) December 12, 2019

Through the massive effort of Swope, the bug is now fixed. In addition, players who already previously experienced the glitch will have their save files repaired so that they will be able to finish the related quests.

For players who are just starting out with The Outer Worlds, here are some tips and tricks for staying alive in deep space. With no need to worry about suddenly dead companions, players can focus on their own survival.

Aaron Mamiit
Aaron received an NES and a copy of Super Mario Bros. for Christmas when he was four years old, and he has been fascinated…
You can play Xbox games for free if you don’t mind watching ads
You can watch some ads and play for an hour!
Xbox logo

If you've been curious about Xbox Cloud Gaming but didn't want another monthly subscription, Microsoft may have a new option for you. The company is testing a free, ad-supported version of Xbox Cloud Gaming for Xbox Insiders, allowing eligible players to stream select games they already own without a Game Pass membership.

However, you'll have to watch a short advertisement before your session begins. Microsoft says the ads will never interrupt gameplay, making this an early test of whether a simple tradeoff can bring cloud gaming to more players.

Read more
Lenovo’s latest LOQ is more comfortable running newer AAA games
Lenovo's LOQ 17 gets a new RTX 5070 12GB graphics option
LOQ 17 gaming laptop

Lenovo has expanded its LOQ gaming laptop lineup with a new graphics option. The company has introduced a refreshed version of the LOQ 17IRX10, pairing Intel's Core i7-14700HX processor with Nvidia's newly announced GeForce RTX 5070 12GB laptop GPU. The update gives buyers another configuration to choose from without changing the overall design or feature set of the laptop.

The new variant joins Lenovo's existing LOQ 17IRX10 lineup, which was previously available with GeForce RTX 5050, RTX 5060, and RTX 5070 8GB graphics options. While the chassis remains unchanged, the addition of a 12GB RTX 5070 brings more VRAM to the series, a specification that has become increasingly important as modern AAA games demand larger texture caches and higher memory capacity.

Read more
Lenovo’s new thin-and-light handheld leaves out one crucial detail
This tiny Legion handheld puts the cloud in your hands
A hand holding the Lenovo Legion Go S handheld.

Lenovo has revealed more details about an upcoming Legion gaming handheld that could be among the thinnest and lightest devices in its category. The Legion C700 will measure just 14.99mm at its thinnest point and weigh approximately 556 grams, or around 1.25 pounds. By comparison, Lenovo’s Legion Go S is 22.6mm thick and weighs about 730 grams, while the ASUS ROG Ally X measures 24.7mm and weighs 678 grams.

Trimming these figures down should make the C700 much easier to hold for long periods and carry in a bag. But all of this portability comes at a cost--and that's cloud gaming.

Read more