Though relatively quiet over the past few years, two weeks ago Jane Jensen opened Pinkerton Road Studio, a nascent game creation firm founded explicitly to give the industry veteran a place to create games on her own terms. This morning the development house officially announced its first title: Moebius.
While unrelated to recently departed comics legend Jean Giraud, the game seemingly shares similar themes with Monsieur Moebius’ most beloved art. According to the press release, Moebius is a third-person adventure title with aesthetics specifically designed to resemble the art found in a graphic novel. To wit: That image above was taken from the game’s concept art. Likewise, Moebius is described as “a metaphysical sci-fi thriller,” so expect a confluence of mysticism and liberally adapted scientific theories to feature heavily in the end product.
As for the game’s plot, the official PR blast offers the following primer:
Antiquities dealer Malachi Rector hunts down artifacts all over the world and compiles dossiers on their history. He has a knack for sensing “the soul” of an object. After his upscale Manhattan store is destroyed in a fire, Rector is hired by millionaire Amber Dexter to investigate a series of events and document them in his meticulous way.
The first event is the death of a young woman in Venice, who was found hanging from a bridge. As Rector investigates her life, he soon realizes that this beautiful and talented young woman — and the interrupted path of her life — had great hidden significance. It appears that Amber Dexter and his associates are playing with the fabric of life in a way Rector never imagined possible. Even he, Rector himself, is part of a larger pattern.
Malachi Rector must figure out who is doing what — and whether their intentions are for good or ill — before he can decide whether to play his pre-scripted role or try to change the outcome.
Perhaps even more interesting than the upcoming Moebius is how exactly this whole thing came about. We recently spoke to Jensen and she explained her motivation to rejoin the world of high-profile adventure game development nearly a decade-and-a-half after almost everyone had pronounced the genre dead and buried. “I do think there is a ‘modern’ adventure game, but to me it is less about making things easy than in removing some of the punishing things adventure games used to have like dying with no save game or having the entire game halt because you missed one pixel in 60 rooms,” Jensen said. “I think that ‘modern adventure game’ is still being defined. At Pinkerton Road, we hope to do for dramatic adventures what Telltale has done for comic adventure.”
To that end the company set up a Kickstarter fund that Jensen hopes will top $300,000. If it is indeed successful, Moebius should see release in March of next year.