BioShock Infinite has been delayed yet again, bumped from February 2013 into March to allow Irrational Games to polish its adventure game to a fine sheen. From the sounds of Digital Trends’ latest preview, the sequel will be well worth the wait. Now that BioShock Infinite is in the home stretch, 2K Games will naturally turn its eye towards the fourth BioShock game it has announced, namely the untitled BioShock side story for PlayStation Vita. Patient Vita owners shouldn’t hold their breath for that game, though. It isn’t coming out anytime soon.
BioShock creative mastermind Ken Levine said that while he’s got a good plan for the game, Sony and 2K Games are still working on the business side of things.
“Where the Vita stands right now, it’s in the hands of the business people at Take-Two and the business people at Sony working out, hey, what happens in these business discussions,” Levine told Eurogamer, “Fortunately I don’t have to take part in it any more because I sold my company a long time ago. [BioShock Vita] is something I’m still very interested in. I still have a cool design for it. It’s a question of, do those guys come to find the right mix that makes everybody happy to make that happen?”
Levine announced BioShock for PS Vita during Sony’s E3 2011 press conference, saying it would be an original title and not a port of Infinite. That still holds true according to Levine. Why announce a game that hasn’t even moved into pre-production though?
“Sony was launching this platform and it was important that they had a show of support from people no matter what stage of development they were at. Sony has been such a good partner to us, and I’m not just blowing smoke[I] tried not to oversell it when I went out there. I just said, ‘We’re doing this.’ I didn’t want to present something that I didn’t have a lot of clarity on at that point.”
Sony confirmed a number of major publishing and development partners for the platform when it first announced the PS Vita but in the 18 months since that E3 press conference, support for the system has languished. A partnership with Activision to bring the Call of Duty series to PS Vita didn’t result in a console-style shooter but Call of Duty Black Ops: Declassified, a barebones arcade style shooter with limited multiplayer. The last thing Take-Two Interactive needs is to commit one of its growing brands to Sony’s handheld only to release a subpar product to a miniscule audience.
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