Metal Gear Rising: Revengeance, how it came together, and what the future holds

metal-gear-rising-revengeance
metal gear rising revengeance how it came together and what the future holds yuji korekado

Metal Gear Rising: Revengeance is an absolute breath of fresh air for the Hideo Kojima-conceived series. Stealth is all well and good and it most definitely has its place in the Metal Gear universe, but Kojima Productions’ choice of handing over a cyborg ninja-focused action game to PlatinumGames, the architects of highly technical brawlers like Bayonetta and Vanquish, was a master stroke. The collaboration has proven to be valuable for both parties, as I learned last week during my extended hands-on preview time.

That event also offered an opportunity to sit down with Yuji Korekado and Atsushi Inaba, Revengeance‘s lead producers for Kojima Productions and PlatinumGames, respectively. Since the interview was conducted entirely through a translator, we’re going to use more of a Q&A-style format for delivering it, in the hopes of better preserving the essence of each response. I covered a lot of ground during our brief chat, exploring what drew PlatinumGames to the project in the first place, the sort of message that a title like “Metal Gear Rising” sends, and how this new entry fits into the larger universe.

Can you talk a little bit about what drew PlatinumGames to the Metal Gear universe in the first place?

metal gear rising revengeance how it came together and what the future holds atsushi inabaKorekado: Metal Gear Solid: Rising started development at Kojima Productions. At that point it was based on Raiden, and we wanted over-the-top action based on references from Metal Gear Solid 4, where he acrobatically fights Gekkos. We wanted the users to have that fun playing the game. At that point, Kojima Productions handled it and it was still an action game.

How did the work divide up between the two studios?

Korekado: As far as the division of labor, Kojima Productions looked over the world view and how it fit into the timeline of Metal Gear, as well as the script, story, and cutscenes. We left all of the game design and development to PlatinumGames. [The collaboration] blended perfectly.

One thing that immediately struck me after spending a few hours in Revengeance is how tightly the story comes together. Metal Gear is traditionally known for its deeply involved plotlines and lengthy cutscenes. Can you talk a bit about how that approach has been altered in Revengeance?

Korekado: As far as cutscenes go, we wanted to hit directly, short and pretty. The reason being this is an up-tempo game, very fast-paced, and we didn’t want to ruin the game flow with long cutscenes. In the past we’ve had very long cutscenes in all Metal Gear Solids, but we felt with an action game we had to switch it up. If we weren’t able to convey any message that the player needs to know through cutscenes, we do that through real-time codecs… as Raiden is walking through the stage.

On the PlatinumGames side, how much freedom were you given to paint your own take on the Metal Gear universe?

Inaba: When it comes to game design, we had complete freedom. In actuality, the script was really wrapped around the game design so we didn’t have too many problems on the PlatinumGames side. The script writer on Kojima Productions’ side had to put in a lot more effort based on our game design because he had to revise it based on [what we were doing].

In the beginning, Kojima Productions and PlatinumGames got together and put a wrap on the story and the script, the messaging that we wanted to convey. We pretty much abided by that, but of course when the game design and the development moves forward, there’s a lot of things that could change. Based on those changes the script did have to be revised accordingly. So it went both ways. If the script changed, the game design had to change a little bit, but it usually went with the game design changing and the script writer having to make some revisions on the story side.

Metal Gear Rising Revengeance E3 2012

The title of the game changed fairly late in its development. Can you talk a bit about the reason for that change? Can you also speak to the use of “Rising” in the title? It’s a word that implies a birth or a dawning of something. How does that apply to this particular story?

Korekado: The reason for the title change — and of course there’s a lot of reasons for it — is this is a different kind of Metal Gear. It’s not stealth-based, it’s action-based. We were a little concerned that maybe fans wouldn’t accept it [when it was first announced]. We feel that all the fans have been calling for a new franchise and that they’re catching onto the fun of this game. If we feel the support and the feedback to make another game, of course we’d like to move onto another one.

As far as “Rising” in the Metal Gear universe, it’s not our choice. It really is up to the fans. We bring up something and we really engage feedback. Everything is a beginning and we feel that “Rising” is a start. There’s another reason that we wanted to make this game: in the Metal Gear universe, there are so many unique characters and we just wanted to add more background to one character. That doesn’t just pertain to Raiden; there are so many others. I think we’re able to prove that, using one of these characters and creating the game, we’re able to expand on the universe. Moving forward, we’d like to venture out and see if there are other characters as well. But once again, that isn’t really something we can just push forward on. We have to engage feedback from our fans.

Gaming

‘Street Fighter V’ players will get bonuses if they allow in-game ads

Capcom will show in-game advertisements on Street Fighter V starting December 11. Players may choose to deactivate the ads, but they will miss out on some bonuses and content if they do so.
Movies & TV

'Prime'-time TV: Here are the best shows on Amazon Prime right now

There's more to Amazon Prime than free two-day shipping, including access to a number of phenomenal shows at no extra cost. To make the sifting easier, here are our favorite shows currently streaming on Amazon Prime.
Movies & TV

Ice meets fire in HBO's latest 'Game of Thrones' season 8 teaser

With the eighth and final season looming, Game of Thrones fever has officially become a pandemic. Our list of all the relevant news and rumors will help make the wait more bearable, if you don't mind spoilers.
Gaming

These are the best Xbox One games available right now

More than four years into its life span, Microsoft's latest console is finally coming into its own. From 'Cuphead' to 'Halo 5,' the best Xbox One games offer something for everyone.
Gaming

‘The Walking Dead: The Final Season’ returns with Episode 3 next month

Skybound Games revealed the release date for Episode 3: Broken Toys of Telltale Games' The Walking Dead: The Final Season. Clementine's story will be getting the ending that it deserves after all.
Gaming

Take-Two Interactive takes down another ‘GTA Online’ modder, seeks $150K

Take-Two Interactive and Rockstar Games have filed a lawsuit against the GTA Online modder behind the software named Elusive. The publisher is continuing its crackdown against GTA Online mods.
Gaming

‘Fortnite’ streamer reportedly arrested after abusing wife while on Twitch

An Australian Fortnite streamer who goes by the name MrDeathMoth abused his pregnant wife while he was live on Twitch. An anonymous cybersecurity expert took matters into his own hands, resulting in the arrest of the streamer.
Deals

Miss Black Friday but still need an Xbox? Walmart has you covered

Black Friday and Cyber Monday have both come and gone, but you can still save some cash on a new Xbox One bundle at Walmart. Both the Xbox One S and the Xbox One X are on sale now.
Gaming

Relive Nintendo’s handheld golden age with the 25 best Game Boy Advance games

The Game Boy Advance was the swan song of the Game Boy era. It also happened to have a boatload of amazing games. We decided to countdown our 25 favorite GBA games. Check it out and let us know your favorites in the comments below!
Gaming

The most common Nintendo 3DS problems, and how to fix them

The Nintendo 3DS has seen its fair share of issues since it launched in 2011, including poor battery life and fragile Circle Pads. Here are some of the most common, as well as the steps you can take to solve them.
Gaming

The Epic Games store is already luring indie studios away from Steam

The Epic Games Store is less than a week old, but it's already making waves among indie studios. Multiple studios have announced that their games will be timed exclusives on the Epic Games Store, with one studio forgoing Steam completely.
Gaming

Bundle up for the huge ‘Monster Hunter: World’ expansion coming in 2019

Monster Hunter: World is getting a major expansion in fall 2019 called Iceborne. The expansion will be similar in scope as the Ultimate versions of previous Monster Hunter games, featuring new quests, monsters, weapons, and armor.
Gaming

How to keep a PS4 in your pocket with the PlayStation Mobile app

Sony built the PlayStation 4 with smartphone and mobile integration in mind. Take a look at our guide for connecting your smartphone or tablet to a PS4, so you can browse profiles, trophies, and other content directly on your mobile device.
Deals

Play ‘Super Smash Bros. Ultimate’ the best way with a Switch GameCube controller

If you're a longtime Super Smash Bros. player, then you know there's only one true way to play. Alongside the recent launch of the new 'Super Smash Bros. Ultimate,' Nintendo has brought back the iconic GameCube controller.