While promising in theory, our less-than-stellar experiences with Kinect left us itching for our controller back.

First there were Atari’s paddles. Then D-pads, analog sticks, and rumble packs. While most innovations in controller design have incrementally boosted the number of buttons, triggers and other inputs crammed into a two-handed brick, Microsoft’s Kinect promises to do away with them forever.

The unprecedented hands-free control device that Microsoft introduced last year as Project Natal has finally gotten a real name (Kinect), a price ($150) and a launch date (November 4). More importantly, it also has real games. After jumping, ducking and flailing along with many of the new titles for Kinect, including Ubisoft’s Motion Sports and Warner Bros.’ Game Party, it’s easy to see the appeal, but the execution remains a troubling question mark.

Put Down the Plastic

Gaming journalists seldom like to admit it, but stepping up to an E3 demo with even the most familiar controller carries with it a certain sense of anxiety. What does square do? Is left trigger brake or accelerate? Do I need to invert the Y axis? It’s the same sense of confusion and uncertainty that turns your parents, grandparents and skeptical friends away from video games. And though vets only feel it for a second with new games, it still exists.

Kinect bulldozes that sense of intimidation. Without a piece of plastic to pick up, hold properly, or otherwise fumble with, stepping into the game isn’t even a choice anymore. By the time you’re watching a game, you’re controlling it.

Ubisoft Motion Sports Test

In Motion Sports, the menus are dead simple. Every activity has been sorted into a grid on the main screen, which players can select from by merely holding their hand up and leaving it on the right one for a few seconds. A glowing profile of the player in the back of the screen makes it obvious which game you’re reaching for.

A few claps through the instruction screens, and you’re into the action.

Football

We started out with football, which would seem like an awfully complex sport to distill down into just movement. Ubisoft did it by reducing the game to merely dodging incoming defenders as you race for a touchdown. You don’t run in place, steer your character, or cradle a virtual ball. Just perform the right movement – dodge, jump, duck – at the right moment, and you’ll make it to the end zone.

It’s like Dance Dance Revolution without the music – and surprisingly difficult to master. We found ourselves crunching into the turf over and over, either from performing the wrong moves, or just doing them too late. The delay of the Kinect system makes itself most obvious when jumping, which feels like it happens on screen a full second after you’ve done it in real life. Your feet are already planted firmly back on the carpet by the time it registers.

Even if we had a little more luck with it, we can’t see this type of gameplay keeping anyone – even a casual gamer lured in by the Kinect – occupied for very long. Besides a few extra points for exceptionally clean maneuvers, its sheer monotony.

Skiing

Unlike football, Ubisoft’s skiing game actually lets you steer. The motion itself is mostly in the shoulders, while crouching controls speed (lower is faster) and clawing away at virtual ski poles lets you push off from a standstill.

Out of the gate, steering feels awkward. Although heeding the game’s instructions not to oversteer allows us not to run off the track immediately, it the character’s on-screen motions steel feel choppy and disconnected from our own. He almost seems to move in notches. Hardly the graceful carving motion you imagine with skiing.

The pacekeeping avatar that picks all the perfect lines passed us in an instant and disappeared over the next hill. Even if you can manage to stay between the gates, picking those same razor-thin lines using your shoulders to steer feels like using a butterknife to perform surgery.

Root Beer Tapper, Quarterback Challenge and more

Other titles followed a similar pattern. Warner Bros.’ Game Party offered the same dismal sense of control with graphics and kiddie themes more suited for the Wii. The only trolls we hit in the Whack a Troll game were by accident, we sloshed soda everywhere and made quite a few digital customers angry in Root Beer Tapper, and Quarterback Challenge proved to be nearly impossible.

Lots of Sizzle, Where’s the Steak?

One year ago, the sloppy and generally imprecise experiences we had with Kinect could have been passed off as pre-alpha buginess. But this is the state of Kinect in 2010, just months away from launch. With a full extra year of development under its belt, we’re not impressed with what we’ve seen.

The Kinect is not easy to use, it’s not accurate, and it’s not fun. The only worse waste of $150 we can imagine spending on the Kinect at this point is the ensuing trickle of dollars that would go into buying the present selection of godawful titles for it.

If there’s any potential for Kinect, it probably lies in its use as a tool for controlling menus. The few opportunities we had to interact with it on this level – rather than in games – it actually offered enough precision to not only work, but work well. If it can maintain that feel from a couch, reaching for the remote could become a thing of the past.

Nintendo really has a leg up on Microsoft here, and the Sony Move is definitely looking more promising at this point.

Showing 36 comments

  1. Blah at 8:11am 30th December 2010 Like the new Kinect computer controls on TESST. I don't think the PS Move can compete with the possibilities that MIT and SCU have already uncovered. Think of a war without soldiers in battle, controling a "bot" from a over a mile away. no more casualties? I can see it now ... ALALALALALA. Oh crap, allah please help. i blew up a robot and its still killing me.
  2. x3n0 at 1:49am 5th November 2010 One thing for sure, even though I myslef has bought PS3 move, the games is not that impressive. But the precision is damn excellent. I still din get my hands on Kinect yet, but seeing all the videos with them lagging; jump - 1sec delay, makes me kinda..urghhh...orz....wii is simple and fun..but the system is old ...we need some new faces!!!
  3. Microsoft reveals Kinect launch games at 9:00am 19th October 2010 [...] facial movements. We tried the device at the Electronics Entertainment Expo in June and walked away unimpressed. “The Kinect is not easy to use, it’s not accurate, and it’s not fun,” associate [...]
  4. Max at 7:35am 10th September 2010 this post clearly suggests the following things. 1. You have some sort of problems with Microsoft. 2. You haven't used Kinect much, because I have and some of your points don't makes any sense. 3. Sony Is probably paying you for the review. 4. Quit the job, you are embarrassment.
    1. RAMP at 9:42am 19th October 2010 Thank you... This review is the only one I read that has negative points where everyone else has it as being almost perfect with no lag, and percise. I was thinking the same thing you just said it 5 weeks earlier
  5. weetabix at 8:28am 8th September 2010 You have to remember that there is no controller with the Kinect which makes it a world away from the move. Sure the move is accurate selling it to a few more people but that's because it has the massive ping pong ball to lock onto and follow, whereas the Kinect has to pin point exactly which of the points it calculates are moving and doing the actions. Having said that The move beats Kinect on the games front but in the long haul it comes down to potential. The move will be doing the same thing in a few years but the Kinect (if it doesn't crash and burn) has unlimited potential. But potential alone can't sell these things meaning that the Kinect may just lose this one at first. As for the 3D I've already played a game in 3D not on move or Kinect granted but it wasn't really that impressive...
  6. usuckalot at 3:13am 1st September 2010 u guys suck, and this site sucks most!
  7. stiliom at 7:53am 17th August 2010 I just found this video. A very hot girl plays kinect. http://www.youtube.com/watch?v=JTYOZLP_tDQ
  8. PlayStation Move vs. Microsoft Kinect at 8:12am 26th July 2010 [...] they would. The hands-free nature of the Kinect might be cool, but if your interactions are severely limited by the design, that is kind of a problem. Sure, you could argue that the Kinect could offer new [...]
  9. 360>Ps3 at 10:46pm 5th July 2010 I have both ps3 and 360 as well. The xbox is by far a better console all around multiplayer experience and the available content and a controller that is designed for a mans hands. The ps3 controller hurts my hands because its so small. and the move controller look like an anal sex toy. The only thing the ps3 is good for is watching blu rays which will be out dated within the next few years as you can stream/download movies in 1080p on xbox. 3d is nothing but a gimmick to keep blu ray disc manufacturers in business. and now having to pay for psn plus its even less appealing . i dont mind paying for xbox live considering they are constantly updating and online gaming is reliable and a priority for microsoft.
    1. Daniel at 8:17am 7th October 2010 Although this post is rather old, I would like to comment. Both consoles have their pros and cons, not? But I don't agree with the "end of the bluray era, just because you can download full HD". The bandwith neccessary for such stream/downloads are massive at times (imagine when 3D will become standard), so if your internet provider is sheep with unlimited bandwith, no problem. But here (Belgium) we pay a lot of euros for limited bandwith, so streaming will cost (and XbowLive isn't free either). Oh, you also can stream full HD on PS3, not only XBox. The move maybe looks as a sex toy (although I wouldn't recommend anyone to put it where the sun doesn't shine), but it does the job. Sportchampions, Heavy rain, MAG,and later Killzone3, LBP2, ... And you can play some of those while sitting down. So please enjoy your console and next time...compare both objectively
  10. Jerred at 8:22am 25th June 2010 Good lord are you all ps3 fanboys wtf. You will be eating your wirds as kinect is not a failure, even if the menus are hands free and voice activated, but I gaurentee it will go way farther than that. Hate M.S cause its cool and then go out and buy there stuff cause noone can connect to PSN. Oh and yes I have both PS3 $400 paper weight.
  11. robrob at 5:40am 22nd June 2010 So if the motion control works fluently for menus, is it a software problem or a hardware problem? It suggests to me that if there are significantly different experiences based on the software when the hardware is the same, that it's a software problem. In which case, I'm not particularly worried. While the hardware might be solid, the games probably aren't and have 6 months worth of polish to get through before release. And that these suck isn't a surprise. You can talk about the legup Nintendo has, but most games utilise it via having the majority of actions being to waggle the wiimote a little.
  12. mark at 10:52pm 17th June 2010 "Well, i havent punched myself in the junk and i know i wouldnt like that."if you cant understand that im not really going to punch myself in the junk and that i dont think that is entertaining then no wonder your so eager to give this game a chance.
    1. ioman at 6:01am 18th June 2010 Negative ghostrider.
    2. Leandro at 11:11am 18th June 2010 Well, exactly Dance Dance was praised because its not just a very fun game, but because it teaches you how to dance too. I think you lost a opportunity. It was a game conference, you should at least give it a chance. =
      1. entr0py at 1:47am 20th June 2010 DDR teaches you how to dance in the same sense that the NES power pad teaches you how to long jump.
  13. jeff at 10:27pm 17th June 2010 I know, dance central is such a worthless pile of dance s#@$. This will only apeal to g a y kids and their mothers. You might as well just buy a wii and get a bunch of $19.00 shovelware.
    1. mark at 10:36pm 17th June 2010 i couldnt agree more.
      1. moobs at 7:06am 18th June 2010 you could say DDR and wii fit is junk.... but people buy those by the buttloads, and i expect the same for dance central and your shape. Not my type of games, but junk usually doesnt sell millions of copies. And things like dance central could actually teach someone how to dance if they were so inclined... with a pair of dumbells your shape could replace a personal trainer. I expect those games to fly off the shelves. I wont be buying them because i workout at a gym, and already know how to tear up the dance floor. But for teenage girls and out of shape housewives those things will sell like hotcakes.
  14. mark at 10:13pm 17th June 2010 That dance game was by far the worst game of e3!!!. I would rather pay $150 to hit myself repeatably in the junk with brass knuckles then play that s@#$!!!.
    1. ioman at 5:21am 18th June 2010 Did you get a chance to play it? Was it really that bad?
      1. mark at 10:35pm 17th June 2010 Well, i havent punched myself in the junk and i know i wouldnt like that. I guess i should go out and buy every crappy game that comes along just so i know how much they suck. Right?.
        1. ioman at 5:40am 18th June 2010 Only as long as you punch yourself in the junk. Thats entertaining bro! ;)
  15. Thomas at 4:13am 18th June 2010 Sony's 3D experience and Move kicks Kinect's ass.
    1. Ian Bell at 4:19am 18th June 2010 The Sony Move hasn't been that impressive either. Sony will need to make some better games for it IMO. I own both systems, so I am unbiased. I just want cool games!!
      1. Thomas at 4:24am 18th June 2010 Like I said above, Killzone, in 3D, with Playstation Move, Looks EPIC. The only thing lacking from Kinect is 3D, and I'm afraid that if 3D is a hit, Microsoft would probably need to develop a new console.
        1. ianbell330 at 4:26am 18th June 2010 I posted before I saw your reply. Sorry. Killzone will be sweet, one of my favorite series!
  16. JE87 at 4:01am 18th June 2010 I pretty much agree with AppleSprode....many other articles are saying how great it is, have you tried out that dance game and that sonic one, they were pretty accurate from what I saw. Also I dont think Move is really gonna be any different, after seeing a couple of videos i can say its accurate but its surely not 1:1, and that golf demo on sony's conference proved that....
  17. AppleSprode at 3:38am 18th June 2010 Did you try any of the decent games and not just the cheap looking third party titles that you've discussed here, because they're getting almost universal praise elsewhere. This article was actually brought up on NeoGAF as the only found negative hands-on report. It's like saying the Wii is a major let-down because you played Kidz: Summer Sports Adventure.
    1. Ian Bell at 4:17am 18th June 2010 Well, I am glad that the author is not jumping on the Kinect bandwagon yet. Microsoft did give a free Xbox 360 Slim to all of the journalists that attended their press conference - so of course they are drinking a little kool-aid. It will all depend on the games, and from what I have seen so far, the games aren't that impressive. Heck, even the Sony Move games have not been that impressive. Time will tell. I have an Xbox 360, so of course I hope the Kinect will be cool, but going to wait and see final reviews.
      1. Thomas at 4:21am 18th June 2010 Killzone looks very impressive.
    2. Dan Gaul at 4:58am 18th June 2010 Lag is lag. If games are so hard to play because of lag, it sounds like a hardware/driver issue then a "cheap looking third-party title". If you are going to compare it to wii, wii sports is pretty cheap looking, but it was so simple and fun to play that it had a huge impact on just normal wii sales.
      1. ryan at 5:24pm 7th January 2011 Actually, motion sports is the only one that does this delay. all the other games pick up the movement perfectly. For some reason, you have to do it early on motion sports
  18. ianbell330 at 12:06am 18th June 2010 I was never impressed with any of the demos I saw prior to reading this.
  19. Ian Bell at 2:33pm 17th June 2010 I am not surprised by the games. Unless a console is designed with this type of control in mind, it will fail. The Wii did it right.The delay between jumping and seeing your character do it on-screen would drive me nuts. Especially since most of these games seem to be timing based more than anything.We will have to wait and see what games come out for the Sony Move. I have a feeling they will be much better than the Microsoft Kinect.
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