One analyst suggests that part of the cause of the gaming industry’s recent sales decline is because of additional value from online games, and recommends Activision start charging for the games like Call of Duty to compensate.

As news of a 15-percent decline in software sales for the month of June begins to sink in, analysts are looking for ways to buoy the sagging video game industry. One analyst, Michael Pachter for Wedbush Morgan Securities, is suggesting that part of the cause for the industry’s four consecutive months of decline might be because of the rise of online gaming. And his solution is to change online gaming to a subscription-based model.

“We think that the overall decline was due to a very large number of people playing multiplayer online games for free on PlayStation Network, and for an annual fee with unlimited game play on Xbox Live,” Pachter told Industry Gamers. “We estimate that a total of 12 million consumers are playing Call of Duty: Modern Warfare 2 for an average of 10 hours per week on the two platforms’ respective networks, and the continued enjoyment of this game (along with an estimated 6 million Halo online players, 3 million EA Sports players, and 5 million players playing other games, such as Battlefield, Red Dead Redemption, Left 4 Dead and Grand Theft Auto) has sucked the available time away from what otherwise would be spent playing newly purchased games.”

Pachter also blamed Nintendo’s bundles (that sell two games but only count as one in terms of sales), as well as consumers buying clearance and used software. But the real problem, according to Pachter, is the increased value of online gaming that encourages a longer lifespan for the games which discourages gamers from buying new games.

As the Call of Duty series is far and away the online leader for consoles, Pachter recommends that Activision lead by example and begin to charge for online gaming. Activision CEO Bobby Kotick has already stated that he would like to take the Call of Duty franchise in the direction of a subscription model, and he – somewhat bewilderingly- thinks that gamers are excited by the prospect t0o.

“I think our audiences are clamoring for it. If you look at what they’re playing on Xbox Live today, we’ve had 1.7 billion hours of multiplayer play on Live,” Kotick told the Wall Street Journal “I think we could do a lot more to really satisfy the interests of the customers. I think we could create so many things, and make the game even more fun to play. We haven’t really had a chance to do that yet.”

Whether or not the fans are “clamoring for it” or not, the Call of Duty franchise seems to be unstoppable for now, as the next game in the franchise, Call of Duty: Black Ops, has already seen more pre-orders than its record breaking predecessor, Call of Duty: Modern Warfare 2. Black Ops is due November 9.

“We think that it is incumbent upon Activision, with the most popular multiplayer game, to take the first step to address monetization of multiplayer. It is too early to tell whether that will be a monthly subscription, tournament entry fees, microtransaction fees, or a combination of all three, but we expect to see the company take some action by year-end, when Call of Duty Black Ops launches,” Pachter said.

Despite the sales numbers, the outlook might not be as bleak as it seems for the industry. Software sales are sagging, but hardware has actually seen an increase, and some analysts – including the NPD Group’s Anita Frazier – believe that sales should rebound by the end of the year.

“Looking at historical seasonality for the industry, total year U.S. revenues (of new physical sales) could come in anywhere between $18 and $21 billion,” Frazier said. “Given the strong slate of content still to come, and the release of the Move and Kinect controllers, which I believe will spark additional interest in gaming, I think we could see the total year new physical retail sales come in at $20B. We’ll also be reporting consumer reported sales of digitally distributed, rental and used games content to provide insight into those non-POS sources of game sales.”

As of now, this is still all speculation, but if Kotick has his way and Activision does begin to charge for its online gaming in order to make up for lost revenue from declining software sales, expect others to follow suit.

Showing 9 comments

  1. carlos at 9:15pm 11th November 2010 i wouldnt buy into this at ALL. like many of people have said gaming is an outside world in which we escape the real world from. Many people would not be for this, i take it that ALL people would not be for this. maybe for hardcore fans that dedicate there time to Cod for more than 10 hours a week then yes. But there are many of us who also enjoy playing every now then, like me... i wouldnt pay per match or per month...because i have a busy lifestyle and every so often enjoy the odd match when i have time. i dont want to be paying when im not playing. make sense? Cod dont get me wrong is an awesome game and i can see the logic in why they would turn to this... but there are so many other options like more map packs, more classes that can be purchased more unlockables.
  2. Tony at 7:05am 7th October 2010 60 bucks for a game ... what ever happen to games when it was only 35 bucks or so ... then online fees for Xbox 360 ... I play on both Xbox 360 and PS3 and if they going to start charging more ... I am out ...
  3. Seth at 5:29pm 1st October 2010 If they start doing that stuff then I will sell my Xbox, all my games and my accessories then use the money to build a BAMF computer then pirate games from then on out. Forget that crap, MMO's are the ONLY games that should be a monthly fee.
  4. Harlequin at 1:41am 14th September 2010 I've asked a few hundred gamers why they think the sales were down....53% thought it had more to do with the market's incessant drive to turn everything into a multiplayer extravaganza at the expense of the single player experience. Is it really too much to ask for a decent compromise?
  5. cyrus at 8:37pm 26th August 2010 If they charge, I bet you everyone will be making their own private servers and mods for xbox and ps3 to use them.
  6. GeneralAnubis at 9:35am 3rd August 2010 After Halo: Reach - Goodbye Bungie. After StarCraft II and Diablo III - Goodbye Blizzard. I loved you both, but you've gone and slept with the enemy... and now I don't know how long you have to live before Activision's terminal STD's take you both out.
  7. abc542 at 8:40am 23rd July 2010 ya... no way i would pay additional just to play the game. and Kotick thinks people would be thrilled and in love with the idea? what kind of nonsense is that? its a great game, dont get me wrong... but the excessive number of hackers/modders on xbox360, for example, should be something they address first. allowing sore 12 year old losers to kick players from their servers and/or end matches when they are losing is one of the most frustrating things right now in the game, and nothing is being done about it. i also get almost 1000 messages a day from stupid scrub 5 year olds trying to sell their "10 prestige lobby" BS and its just gotten out of control really.
  8. Edd at 7:08am 4th August 2010 i agree with you ADZ , if theres going to be another fee fk this am hacking the game an not playing online at all cause of the fact the is 2 much money , n they have to understand that people pay rent n other things as well...call of duty is the only game i play online n if i have to quite i will.
  9. Edd at 7:24am 4th August 2010 TravisO u are absolutely right , great point
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