Console online gaming is seen as a key emerging market for video game publishers and console makers, looking to charge subscriptions for multi-player action — enabling several people to play against one another over an Internet connection.
“Microsoft has always considered Korea was going to be a very important market because of the high interest in video and online gaming,” Alan Bowman, General Manager, Asia Pacific for Microsoft’s Home and Entertainment Division, told Reuters.
“That is supported by the fact that broadband is so highly penetrated in the household level,” he added.
Microsoft competes against Sony Corp.’s PlayStation 2 and Nintendo’s GameCube in the gaming world.
South Korea is only the second Asian nation after Japan where Microsoft has launched its Xbox Live online gaming service.
The country’s broadband industry has seen dramatic growth. About 73 percent of its 48 million people have access to the Internet, with 11.3 million having high-speed connections.
Just keep them away from, StarCraft!!
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