Metro: Last Light bucks game publishing trend and abandons multiplayer modes

metro 2033

It’s been more than two and a half years since Metro 2033 quietly took players into the rotting underworld of post-nuclear war Moscow, and fans of that game’s brutal world have been patiently waiting for its sequel, Metro: Last Light, to come out. The likelihood of an on-time release in 2013 was increased when developer 4A Games announced that it would no longer ship Metro: Last Light with a multiplayer component.

In a post on its official blog, 4A clarified why it was returning the series’ focus to single player content.

“Throughout the development of Metro: Last Light, a small, dedicated team had been working on a number of multiplayer prototypes. After E3, we decided to fold this multiplayer team back into the main group and focus 100 percent of the studio’s resources on the single player campaign. As a result, Metro: Last Light will not ship with a multiplayer component. Your response to our E3 demo made it very clear that although there was a lot of interest and intrigue around Metro’s multiplayer, the single player campaign is what the fanbase cares about the most.”

4A Games is making a bold choice to abandon a multiplayer mode in its game, as is publisher THQ for supporting them. Popular opinion in the video game publishing business is that video games need some kind of multiplayer component, even if it’s not campaign based, to succeed. Electronic Arts and developer Insomniac have both said recently that they will no longer pursue game development that doesn’t have some kind of social feature.

4A is making the right choice though. For all of Metro 2033’s failures, its greatest success was in the private world it created in its campaign, and its best that the series foster and preserve that signature style. Single player-only games can still succeed in the market. Look no further than Skyrim’s spectacular sales over the past year for evidence.

Last Light has only made sporadic public appearances since it was announced in 2010 as Metro 2034. It was at E3 2011 under its current name, but it was delayed in February of this year, pushed in to 2013. It was at E3 2012—and we were dually impressed by it—but the game was in extremely rough shape. Now that we know 4A has devoted all its resources to working on that campaign, we can have more faith in the project.

What will happen to those prototypes though? “Right now we’re 100% focused on the single player campaign and not thinking beyond that,” reads the studio’s statement, “We don’t like throwing away work though, it’s a project we could potentially return to after Metro: Last Light ships.”

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